Disgaea PC 2016

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

12 days

Last played

February 23, 2024

First played

November 15, 2023

Platforms Played

DISPLAY


I once dropped the game a very quickly. It has some flaws and some of them are very apparent, and overall it feels like a mountain to be climbed. For example, characters only gain experience points by killing enemies but healers don't have offensive spells so at first you might assume it'll be a pain to level them up. With a big of knowledge, it turns out to be very easy and ultimately my healer was my strongest character. There is a lot of mechanics being introduced at once and only when I understood that I should ignore them and learn as I go did I manage to enjoy the game for what it is.

The game is very atypical for a tactics in my opinion and plays more like a grid-based JRPG where you control up to ten characters at once, though I usually find myself using less people than that and most of them just being meatshield and lures. It's a very fun guilty pleasure in a way and it's relaxing to watch with the nice animations of attacks.

The various random mechanics ultimately add to the pleasure once you learn to master them. One thing the game lacks however is polish in certain aspects and some QoL features. For example, once you select a map to play you cannot go back any more unless you return to the title menu (and hope you saved) which is something that I accidentally did multiple times. Some things feel quite clunky: a master can learn its pupils' spells, but only by being next to them and casting them until the spell levels up. This just makes you grind the same spell in the tutorial map for five minutes.

There are also some missing features that were introducted in other versions of the game. While you might assume a PC release is the final version, it's actually not as NIS rereleased the game on Switch with upgraded graphics and even more features, then an android version of the switch game with additional features that weren't even ported to the switch. Still, I ultimately prefer the pixel art so I'm fine sticking to this version but I would probably not grind to the endgame content because of the lack of some features that make it much easier to grind.

The story is funny and the characters are very cute. The spritework is just about excellent, with a lot of small detailed animations for just about every reaction the characters have. It's a really nice and cute game and I barely paid 3€ for it on sales.

Careful though, for this game does not run properly on some AMD cards. Thankfully I had a nvidia laptop but this is really the proof that the pc port is more than mediocre.