Much-anticipated, but unfortunately not able to fully deliver. Yet another victim of the 'pointless innovation' trap - the crafting system was overly obtuse and there JUST to increase the amount of grinding necessary to get anything done, and the lack of content at launch left you wanting more. A marked step down from its predecessor.

A fantastic quickfire multiplayer game, with some serious sweaty-hand potential. Seeing the entire stage's colours invert for the umpteenth time as your friends are screaming in a voice call, someone having inexplicably parried a baseball moving past the speed of sound, is a feeling like nothing else.

A ridiculously impressive port, and a mighty fine way to show off what the New 3DS was capable of. Genuinely a perfectly fine way to play the game, though with the advent of the Switch and the subsequent remaster, the only real merit to this version is the soundtrack player and model viewing feature.

Divisive to some, derided by many, but as someone who was a big fan of Pokémon Ruby growing up, and as one of the rare breeds who played Emerald AFTER Omega Ruby, this game remake many right notes for me. Felt like a proper revamp of what made the original so great while keeping the spirit intact.

A fun 'what-if?' take on a great game, with a healthily-sized roster of characters and plenty of story and side missions to sink your teeth into. Just like Mario Party Superstars, however, this is one of the rare few Nintendo games (especially odd given it's a Koei Tecmo production) that SHOULD have had DLC.

Seriously? No option to kit out the characters in their Three Houses outfits? Feels like a missed opportunity and a half.

While it's impressive for the DS' capabilities, the brutal difficulty spikes made this hard to stomach. Grinding to defeat a boss, only for the first enemy in the next area to wipe my team, is what made me give up on seeing this through to the end.

Fun for a couple of rounds, but not really anything more special than that. Excellent use of the Joycons for some of the minigames, though.

Just as charming and well-crafted as its predecessors, but certain parts feel like they overstay their welcome. Like a car journey that starts off all chatty and laughs, but eventually everyone's all stiff, tired, and needing the toilet - with about a kilometre of driving left to go.

A 'monkey's paw' of a video game, given it's a bloody good time, but is one of about two games Nintendo WON'T add DLC for. A shame, as having a couple of extra maps, characters and minigames would've been EXACTLY what this needs for replay value.

A fun romp that shows off the 3DS' capabilities strikingly well, with a shocking amount of content. Seriously. Try going for 100%, and you'll be there for hours. An underrated gem in the pantheon of the plumber.

Fantastic MGS gameplay, with an extremely entertaining storyline. I know calling this one the 'James Bond' of MGS is cliché and done to death, but it hits all the same right notes as a good Bond flick.

An absolutely fascinating story, as expected from the minds at Monolith, and extremely ambitious for the console it's housed on. The only thing holding it back from pure greatness is the gacha system to obtain new Blades.

A fantastic roster of characters that dips into the storied legacies of both IP holders, and is an absolute blast to play with friends.

A solid way to play the game, though it has the usual trappings of not feeling like explaining anything - this was one of the first 'proper' RPGs I played as well as my first Final Fantasy, and the obtuse nature of it meant I quickly grew fed up with running into walls.

In hindsight, it was the folly of youth that stopped me from making any progress, but now the Switch version is out, I don't see much of a reason to return to this one.

A witty, tongue-in-cheek love letter to Metal Gear that had me laughing out loud a lot while playing. Some areas a bit of a pain in the arse to traverse, though.