Really is one of the greats of the genre.

Parry as a mechanic is simple to understand, fun to use, and has insane flexibility. So many ways to apply it, and it shapes a lot of the game. Serves as an interesting way to mitigate fireball wars too, when combined with building meter by doing normal attacks, even without hitting.

The soundtrack is classic, of course! Gives it a very different vibe from most games in the series, especially combined with the fluid and detailed spritework/animation. 3rd Strike still looks jaw dropping even now IMO.

I appreciate the sentiment of the super art mechanic, how they balanced supers by giving them different meter lengths and maximum stocks... But as a Ken player, the other two supers are so weak that you always pick Shippu Jinrai. I use Shoryureppa often, but that's just for the novelty of not always doing the same low-damage kick super. (Shippu is still broken and crazy useful though LMAO)

This game's still one of a kind! Go to Fightcade and play some matches, It's a great time. even if some of the characters deserved to be better balanced LMAO.

Reviewed on Apr 05, 2024


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