Bio
I like feeling cute and playing cool games!

My favorite genres are Hack-and-Slash/Character Action, Platformers, and Doom/Quake style shooters!
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Hard to dislike a classic like this. For a 90's run and gun, there's quite a bit going on gameplay-wise. The weapon fusing, the melee attacks and maneuvers (diving, jump kicking, wall jumping, sliding)...

And then you see the graphics, and you hear the music, and Treasure really was working hard here! Bosses felt a little spongier than I would have liked... maybe their health is inflated when playing co-op? Not sure.

The levels were cool to go through as well! Even the casino level was fun, though also quite painful due to the RNG LMAOOO

Me and my friend had a great time sharing pick ups, accidentally throwing each other at enemies, and beating bosses on our last bit of health! Gunstar Heroes is great.

Really is one of the greats of the genre.

Parry as a mechanic is simple to understand, fun to use, and has insane flexibility. So many ways to apply it, and it shapes a lot of the game. Serves as an interesting way to mitigate fireball wars too, when combined with building meter by doing normal attacks, even without hitting.

The soundtrack is classic, of course! Gives it a very different vibe from most games in the series, especially combined with the fluid and detailed spritework/animation. 3rd Strike still looks jaw dropping even now IMO.

I appreciate the sentiment of the super art mechanic, how they balanced supers by giving them different meter lengths and maximum stocks... But as a Ken player, the other two supers are so weak that you always pick Shippu Jinrai. I use Shoryureppa often, but that's just for the novelty of not always doing the same low-damage kick super. (Shippu is still broken and crazy useful though LMAO)

This game's still one of a kind! Go to Fightcade and play some matches, It's a great time. even if some of the characters deserved to be better balanced LMAO.

A solid 2D platformer!

Music was good, the visuals are also good in general, although the cutscenes specifically look insanely good!

Gameplay is what you'd expect of a 2D ninja platformer. You walk, you slash, and you unlock a few tools for extra movement.

The power-ups and new skills you get are really fun though!My favorites were the dash slash with insane forward movement, and the "swag blade" A rolling yoyo that spins around you. It actually has momentum implemented, so you can hit it or jump to shift the arc it travels around you! I got much more I liked, but I don't wanna spoil it all.

Story was definitely trying to be at least a little more than a footnote, but eh... It wasn't doing it for me. I just wanted to keep playing.

Game felt more on the easy side. Difficulty can spike up a little sometimes, but it never felt impossible or not doable, and you can shred bosses really quick once you know the pattern