2 reviews liked by Lise


This review contains spoilers

In my opinion, Spirit of Justice is a slight improvement over its 3D predecessor (Dual Destinies) thanks to its stronger focus and fluid graphics, but is really mixed in the grand scheme of Ace Attorney. The game is, in several aspects, good and does grant Apollo his much-needed closure, but falls flat in almost every other way. This is because it tried to offer more of what the fans wanted (for example, the game’s whole setting was made just to reintroduce Maya Fey from the trilogy), but completely fails at making that meaningful (using Maya as an example again, Spirit of Justice set up her grand return, but she only gets used as a cheap plot device in Cases 3 and 5) amidst other issues. Hence, the game doesn’t feel innovative despite its new setting, making Spirit of Justice passable at best.

The setting of this game is a major thing to review, before talking about its cases. It takes place in the fictional country of Khura’in, which is superstitious much like the trilogy’s Kurain Village from which it is based on. Because of this superstitious feel, most of the cases allude to or involve ‘spirit channelling’ (the act of letting dead people talk through a living person) also from the trilogy, meaning Khura’in is divisive for some fans (as some liked this concept in the trilogy while others didn’t). I don’t mind this new feel myself, but do take issue with how it’s a bit far-fetched at times; for example, Khura’in was said to hate lawyers, and I found it hard to believe a whole country would be against them. Even if the games are fiction of course, Ace Attorney was always somewhat sensical, meaning some of Khura’in’s story-building doesn’t feel legit and so doesn’t truly immerse the player. And this is quite an issue, since Khura’in and its customs are a huge part of the game.

Another thing to bring up here would be the ‘Divination Séance’ mechanic, which is new gameplay that shows a victim’s last few moments as you find video frames that contradict with statements below the Séance. In my opinion, this gameplay was strangely confusing, as finding the correct statement and video frame was too simultaneous. This addition to courtroom gameplay wasn’t improved by its bits of voice acting, either, which I found quite bad (especially that of the courtroom audience).

Technical faults aside, the real meat of the game is the case stories. But this, sadly, is where the game gets really mixed. On one hand, most of the cases are good in a way, with a popular one being Case 2 that finally gives Trucy Wright screen time (since she got none in Dual Destinies). It also built on the dynamic between the two newest members of the Wright Anything Agency (which is appreciated), while it has a good mystery paired with cool characters.

However, every other case has major gripes that overshadow otherwise good qualities— namely in Cases 3 and 5. Case 3, in my opinion, shines for world-building (thanks to its introduction of Khura’inese customs and societies like the ‘Defiant Dragons’) and how it plays on ‘show, don’t tell’ compared to the previous game (as other fans have pointed out, this is because Case 3 shows the bad effects of its main conflict— the ‘Defence Culpability Act’ —on the Khura’inese, as opposed to Dual Destinies which brought up its ‘Dark Age of the Law’ conflict through dialogue). As well, it shows character development of new character Rayfa (the princess of Khura’in), realising the ways of her country and what she knows are wrong, which is another example of Case 3 neatly showing, but not telling. This follows into the rest of the game, too.

Despite those perks, though, the case suffers from long investigation segments, and its raising of stakes (as Maya is your defendant here) wasn’t done well at all. Personally, I hated Maya being the defendant because this is not only an overdone trope in the trilogy, but even back then in mattered to her story and that of the trilogy’s; in Case 3, you could’ve swapped her role for anyone else and it wouldn’t have made a huge difference. They used her for the sake of bringing her back, which feels lazy. Plus, it’s not like you get to interact with her much, since she gets stuck at the detention centre. And because of that, Case 3 fails at using its fan-service meaningfully. Simply put, the little, good parts of Case 3 aren’t enough to win over the bad ones, especially when it’s basic stuff to follow (like ‘show, don’t tell’ or subtle character growth).

Case 5 suffers from that same issue of raising the stakes à la final case of Justice for All. This means Case 5 has Maya kidnapped and used as blackmail against Phoenix once more, as if he hasn’t learnt from this before. This only solidified the rehashing of tropes and crushing of character development in the game, adding to Case 5’s list of issues. Besides, Case 5 is notoriously long— not only for having two cases in one (when it could’ve easily been split in two likewise to Dual Destines’s finale), but because it shoved way too much lore (like the fact the previous queen of Khura’in ‘died from arson’) at the player, instead of distributing it across the game for a smoother pace. To make matters worse, Case 5 has an obvious and subsequently anti-climactic villain, adding to the sluggish feel of the story (since you take hours to expose her, when it’s already so obvious she’s guilty).

Another Case 5 issue worth mentioning is its handling of Nahyuta (the game’s main prosecutor) and his redemption arc. Up until this point, he’s been nothing but callous, showing no signs of gradual improvement. However, that changes when he disobeys the villain of Case 5 (who was blackmailing him) towards the end, yet this never felt satisfying. Again, this easily comes down to the fact Nahyuta never had signs of change until the end, unlike older-game prosecutors (such as Edgeworth from PW:AA, who changed his courtroom ways in Turnabout Samurai, right before you find out his backstory in the next case). Hence, Nahyuta’s redemption in Case 5 felt rushed and fruitless, not making up for his dislikability nor that of Case 5, for that matter.

But no matter how bad I made Case 5 sound in these last few paragraphs, Case 5 still has a great character that slightly redeems the case. His name is Dhurke Sahdmadhi, leader of the ‘Defiant Dragons’ (a group wishing to change Khura’in’s legal system) and Apollo’s adoptive father. Actually getting to investigate with him as Apollo during Case 5 really brought life to his character and why the player should care about him, seeing as he is both charming and Apollo’s saviour. Interacting with the character ultimately made the case’s big twist (of Dhurke being dead the whole time) really devastating. It makes the twist an instance you, the player, WISH wasn’t true. All in all, his character and the emotional twist he brought was the saving grace of Case 5. A lot of fans see it this way, and rightfully so. But unfortunately, it’s only one positive in a sea of negatives, meaning what was meant to be an ‘epic finale’ wasn’t much so.

The cases I failed to mention so far (Cases 1, 4 and the DLC case) have less to praise, or are just plain forgettable. Case 4, to start with, is honestly not great, but is a welcome filler case. It has a fun cast and reintroduces the quarrelling-sibling-like dynamic between Athena and Blackquill, but suffers from not allowing Athena independence over the case (when she never had much screen time in the courtroom) and an uncooperative defendant. And while it sticks to the ‘succession’ theme of the game as seen in the culprit’s motive, Case 4 feels awkwardly placed between Cases 3 and 5, both of which are much more content-heavy. The fact it sticks out like a sore thumb also makes it obvious it was only slipped in to make Athena ever-so-slightly relevant to the story, making the case out to be poor writing as the developers couldn’t include her in any other, meaningful way.

Likewise to Case 4, the DLC case has a unique concept but with subpar writing. For context, the case ties to time-traveling and involves the classic trilogy cast. Though this sounds great in theory, it’s forgettable in execution. I think this can be attributed to the mischaracterisation of trilogy characters (like how Edgeworth just came off meaner than usual), and especially how there were too little characters to the point you could tell who the culprit is based on the process-of-elimination alone. Besides that, the case isn’t necessarily bad for nostalgia-pandering, being separate from the main story (unlike the rest of the game), but more so for how it ‘plays it safe’ (as others have put it) and how that makes it uninteresting. On that note, Case 1 is also fine as most intro cases go, just with character gimmicks that get stale fast.

In conclusion, Spirit of Justice suffers from a lot of things, ranging from keeping the stakes too high and lengthiness to poorly-used fan-service and bad mechanics. These problems are enough to make it mediocre, but I should emphasise the Khura’in setting many take issue with might be a matter of preference; if you enjoyed the occult of the first trilogy, you might find yourself liking the game, and not so much if you never liked it. I, again, didn’t mind this factor and so it doesn’t weigh much into my rating, but only disliked it sometimes due to characterisation. Overall, the negatives of game outweigh the positives in quantity, even without touching on the new setting, forcing me to give Spirit of Justice a 2.5 stars.

sometime in the past i wanted to check out ghost trick for ds because everybody told me it was so good it was so great it was so special it will make you cry and whatever the fuck

i tried to play it and i definitely didnt vibe with the puzzle gameplay even though the premise of the story was pretty interesting

now after some time they decided to give it some remaster treatment and im glad they did because this really made me decide to finally get into the groove and complete this game once and for all and i can say that im really glad they did

obvious stuff out of the way theres no more 2 screens to play the game but only one and this translates into a fairly trickier experience BUT i can say that 90% of the time i didnt have any issues with it unless i needed to take the ghost line in between 2 objects or shit like that but i mean not a huge problem if you ask me then the art direction got an entire HD overhaul realistically the art style of the game is already fucking amazing the portraits with those thicc ass lines and amazing character designs to boot really drive this goofy and emotional experience home an when you get them into HD glory it really shines of a new light im not entirely contrary to the original ds pixel style even though the character models do just look like a bunch of random flashy pixels that move but still good and then the ost is probably one of its strongest suit but was really damaged by the fact that the sound power of the nintendo ds was the same of a nokia in 2006 so you know its pretty bad and thats why they made an ENTIRELY ARRANGED OST and guys it slaps dear fucking god they really did an amazing job on this one its absurd how good this can get when technology isnt the one of 2010

so all in all really good remaster i wished they had done some more stuff for the game itself such as stretching it to fit 16:9 and incorporate the hourglass into that screen instead of just giving some black bars on the side and putting the stuff there but i guess its fine its really a great remaster they even put some more stuff like concept art and illustrations and music and some challenges i didnt play because i hate the gameplay

as for that i cannot say im the biggest fan of the gameplay granted im a huge hater of puzzle games because they make me feel stupid im not a really patient person and im too adhd to keep my attention on the little details here and there in the game BUT before someone comments that i should die i can say this is a very elite time for the puzzle genre it has a lot of different places with different objects to use the main gimmick of possessing stuff and using it do defy death against a time limit is really fun if you ask me and i can see how they put some good thought into this and as soon as i was starting to be overwhelmed by the complexity of levels and overall kind of tired they introduced a banger new way of playing and thats very clevel

still ! not my favorite aspect of the game at one chapter (you know the one i will give you an hint egg statue) i completely lost it and opened a walkthrough im sorry shu takumi i know you tried to make me enjoy this gameplay but i just couldnt

where this really shine is the narrative and interactions between characters throughout the game with some funny moments (i havent laughed a single time not my humor but i guess they should be addressed as funny moments) and great exchanges and an overarching plot that spans for a decade

the main intrigue of the story is what pushes you till the end of the game you are a dead guy who doesnt remember anything of his past and all of the sudden he begins to use some ghost powers to manipulate stuff and save a detective cute redhead girl called lynne and oh this is not the only time youre gonna save her shes gonna die a lot in this fucking game rest assured

still the plot twists really hit and the story gets some more into the paranormal aspect of things which i thought was kinda weird at first even though this game is already kind of bizarre but at the same time it gets so fucking emotional if you ask me and its really cool to go from house to house from place to place to resolve murders and getting to know each of the different characters and their quirks

lynne the sweetest little cupcake in the entirety of the universe i love her shes so brave and cute i enjoyed her as a side heroine throughout i swear to fucking god also kamila is pretty great and i enjoy her sisterly relationship with lynne and she has one of my favourite character designs of the game and also UGHHHHHHHHHHHHH MISSILE MY SON I LOVE HIM SO DEARLY I WANT TO HOLD HIM AND PET HIM FORREAL then daddy jowd is also kind of interesting i didnt particularly vibe with his martyr vibe but hes incredibly hot and goofy so i think hes gonna get a pass for that and special thanks to the woman with the red hair being pretty funny if you ask me i enjoy the drunk sexy mom trope too much if you ask me then the 2 gay guards in the prison i know youre in love dont hide it and then the blue dominatrix woman with the whip i want her to peg me

the end basically i love all of them

i dont like cabanela his personality is ass hes not funny and hes not even hot can i say this here

umh i mean how the story unraveled is pretty cool and the main plot twist at the end of the game made me both gasp for air and scream my lungs out and cry for a quarter of a hour and thats pretty fucked up if you ask me after giving me the sweetest ending ive seen since basically every single ace attorney game shu takumi knows what hes doing if you ask me

so thats it im glad i could finally play this fucking game and missile you will always be in my heart im not joking bitch

sorry i could not get myself to like the gameplay i guess i deserve jail