4 reviews liked by Long_Fam


Yoko Taro's NieR: Automata is a game that I've been aware of ever since it came out due to me watching Dunkey's video on it once or twice, but I didn't get the urge to actually go out of my way to play it until years later. Since I've mostly been focusing my attention on games from the 7th console generation and everything that came out before it, I put my search for a copy of NieR: Automata on hold for the time being, but when a friend of mine lent me her copy of the game back in December (shoutout to Catherine, by the way), I knew that it was the first thing I wanted to do when I got back to York in January. After spending a week beating the game's three main paths across a total of just under 23 hours, I can safely say that NieR: Automata blew me away on every level, and even with all of the praise that has been built up for it over the years, I really didn't expect to love it as much as I did.

Since God Hand is currently my fifth favorite game of all time, I was really interested to see what a studio originally comprised of people who worked on that game would be able to come up with on their own, and while I didn't actually realize that NieR: Automata was made by PlatinumGames until I actually booted it up for the first time, I don't think I could've asked for a better introduction to their body of work. In terms of its core gameplay, NieR: Automata works wonders as a hack-&-slash character action game that's equal parts hectic and buttery-smooth, as the amount of mechanics to manage and aggressive machines to keep track of made each enemy encounter feel just as exciting and tense as the last, and I found myself constantly countering moves and unleashing combos that were incredibly satisfying to pull off successfully. The game's implementation of RPG elements worked really well alongside this, with the unique plug-in chip upgrades feeling varied in their uses while also making my own approach to combat feel personalized. NieR: Automata was also very admirable in how willing it was to branch out and go beyond its respective genre, as its massive sense of scale was achieved brilliantly through its implementation of shoot 'em up and even text adventure sections throughout its more conventional character action missions. On top of just feeling great on their own, the slick, responsive controls made me appreciate the game's gorgeous artstyle and world design, and travelling around the game's open world made me feel just as excited to see all of the new, dilapidated vistas as it made me anticipate whatever new loot or sidequests came my way. Keiichi Okabe's phenomenal score is very easily one of the very best video game scores I've heard in a long time, as his music perfectly captures the melancholic, yet grandiose and profoundly emotional tone of the game itself.

NieR: Automata was one of those games where every element on display was terrific in its execution, but one element that especially impressed me would be its writing. Across its multiple pathways and shifts in perspective, NieR: Automata explores densely philosophical themes such as what it means to be human, the motivations that fuel violence and war, and the value of our own individual lives, and its navigation of these topics through the increasingly fractured psychology of its main cast was riveting. The story itself was already compelling in its twists, turns, and overwhelming sense of loss and tragedy, but the layers of existentialism that grew more prevalent as the game went on made for some outright heartbreaking moments, and it all made the game's stakes feel heavy and palpable. The game's structure involving multiple playthroughs worked really well for me, with the slight shifts and additions in gameplay being welcome changes that were a perfect fit for the recontextualization of certain events, motivations, and reveals. There's no doubt in my mind that NieR: Automata was one of the very best games I have ever played, and not only do I want to play what directly preceded it, NieR, but I also want to eventually play the game that NieR was a spinoff of, Drakengard.

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Once you're at rock bottom, the only place to go is up.

A few days after I lost access to the game on PS+, it went on a sale, it's like fate wanted me to finish it. This was my first venture into the Like a Dragon series, after a long time of being relatively interested on it, a result of its exponentially increasing online presence as a franchise.

Like a Dragon is a very strong story about honor, respect, and most importantly, finding your own worth in the world, with Ichiban Kasuga being at the center of it. He values those features on a person so much that it leads him to take the guilt for a crime he didnt commit, which is as much as I can say about the story without getting into implied spoilers.
This serves to kickstart an amazing RPG that balances both serious, thought provoking and very emotional moments with silly laid back side content, one moment you find yourself being wrapped into a big conspiracy and the next one you are singing on a Karaoke or participating in Go kart races.

The game plays as you would expect any turn based game to play like, if you have played one, you have played them all. However in this game part of the fun of the turn based experience comes from setting up job combos in your party that allow you to minmax the shit out of everything. On top of that, you cant just brute force your way through everything by spamming attacks, you have to rely on as many tools (buffs, debuffs, ailments) as you can use to get through the toughest encounters, which is something I appreciate a lot when its done in this genre because it helps to prevent it from getting stale.

The worst thing I could nitpick about the game overall is that from chapter 12 onwards it starts relying on increasing the level gap between you and the enemies too often, which could have used some more thought to spike the difficulty if they really wanted to, but in the end, it was for a very good reason

As an afterthought, I would like to talk about how I decided to get into it, which was actually quite funny. It all started when I saw the trailer for Infinite Wealth that reveals that Kiryu has cancer and, for some reason, hearing that this character I knew nothing about (except how popular and beloved he is) was gonna have to deal with that in the next mainline game, made me feel like it was about time I caught up before the game released so I could see his story through. While theres no way I can play an entire franchise of long ass games in one month, at least I wanted to play those who precede IW first, that being Yakuza Like a Dragon, and Gaiden (which I hope to get to play sooner than later).

And so, with you as a witness, random user in Backloggd reading this, I make it one of my 2024 goals to play through these series, because I absolutely understand what the fuss is all about now, and I wish I had sooner.

After I spent a couple of months absolutely addicted to Marvel Snap, once that phase wore off, I decided that I might actually like Card games, so I wondered how I would feel about LoR now.

And so I reinstalled after not playing for a couple of years and I was greeted by all of my decks not being part of the "Standard" format now, bummer, thats not a very nice thing to return to. However, as I was making my way to the uninstall button, the Path of Champions roguelite game mode caught my eye, and it was an absolute game changer, it fucking did wonders to make this game live rent free in my head while offering me at the same time a nice way of gathering resources to craft a deck so I could hit the PvP modes again.

Legends of Runeterra is the best way to experience the Runeterra IP without the overwhelming pain of playing League of Legends, now I'm sure thats something you've heard once or twice, but it wouldnt be a common saying if it wasnt absolutely true. This game just feels good to play, you have a lot of control on the things that happen throughout the games, the champions spice things up in very fun ways, the art and animations are fantastic and have gotten better over time, the voice acting is as good as it is on League, and it's remarkably generous compared to other card games in the market.

All in all, I don't think I can sing enough praises for this game, and if you have drifted away from League like I did, but still enjoy its ever growing IP (because I'm extremely sure that if you played League, at some point you watched and loved Arcane as well), I highly encourage you to give this one a shot, if not for the PvP, do it for the PvE Roguelite mode.