Hades 2020

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

4 days

Last played

June 18, 2023

First played

June 15, 2023

Platforms Played

DISPLAY


Its the first Supergiant game Ive sort of enjoyed. Its combat is similar to Bastion but a lot more satisfying and readable. Nevertheless, the action does tend to get lost in the billowing dust cloud of combat which turns into a goddamned bullet hell by some of the later chambers.

Its focus on greek myth and dialogue is admirable and I can see how the two phases of the game are appealing to a lot of people but I quickly found it tiresome. My eyes just sort of glazed over and I sighed as a new wave of monsters showed up. It just gets boring because the random elements dont really change the gameplay significantly. It becomes tiresome to die just at the end of a long run and have to do it all again. And yeah, that is the point of the narrative but Id rather play a game that didnt play out like this.

I admit I have never liked roguelikes, and hades not changing my mind on this is unsurprising, but I am glad for the "god mode" I swiftly turned on after a few runs and I can safely say that was the right call. Essentially after every loss your damage reduction gets increased by 2% up to a total of 80%. That got me enough of an advantage to eventually beat an escape attempt.

Spoilers, I guess.
That doesnt actually end the game, in fact it takes 10 whole successful runs for the game to actually, properly "end". And quite frankly, fuck that.

Oh and also I found the stock sound effects really distracting, might just be a me thing but still.