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Assassin's Creed 2007
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If you played the first mission, you played the entire game. Alluringly moody with historical framework, but madly restricted for exploration and a tediously repetitive sequencing of "follow objective without drawing attention, kill the target, fight off an enraged mob and GTFO" on loop. Luckily it fell under the Ubisoft syndrome of improvement-sequelitis for the better.