I liked the linear approach they had with the story missions. They were always the focus, making for a good shake-up of the Ubisoft formula currently plaguing open-world games. The bosses were great, the game was full of life, and I loved how intense the third act felt. Some of the side stuff needs to be cut; there's a lot of picture taking, base taking, and grabbing collectibles. All of this is fun initially, but it tends to get repetitive after doing the same thing thirty times.