Been biding my time thinking about my experience with Halo infinite because I sort of just logged hours when I felt like it and I never really shared it with any friends. Mostly because it's like a flurry of fights not just with the expectation this game brings out, but also my lightly nostalgic feelings on the series, and my tumultuous actual time with the series over time. To describe my conclusion now would be 3 steps forward and 2 major falls back.

We made one big step for suffusing the campaign again with a great deal of charm and a flurry of lovely 'moments' that reminds me what this series Can bring as an experience.
We made another step up in that same area by really stressing the word "infinite" in an interesting place, an infinitely recharging grappling hook that somehow perfectly combines halo textbook shooty patooty with freedom to bring to encounters. Especially doing such in a way where it really never got old for me by campaign's end.
And finally another strong step by having a really super competently put together multiplayer. While I mourn what 5 gave me I'm not at all unhappy with this Halo 3-meets-more-arena-fundies.

The first trip-up was in the story. The immeasurably gross moe Cortana-but-not-Cortana that we infantilize in such a fashion that the meme people make about "Dad Games" is somehow more true here than any other actual example. It's so disgustingly misogynistic while also once again slamming Halo 4's sense of letting go. The idea is twisted into a semblance of moving on by neither addressing john's problems and instead just letting him have a girl he can have grieving fatherly control on.
The second was the multiplayer beginning to regress. Besides the fact that it has no real timeline to keep it afloat while lacking in SOOOO much that pretty much every other Halo multiplayer has as a staple, it's already pushing me back into a Halo Reach situation again, removing the tech I actually enjoyed doing with no communication beforehand (Honestly it's just shocking. I was modding waypoint when I got to see Bungie just sack ability tech in favor of making each one stronger on their simplest shit which is how you got modern armor lock. I'm reliving it!). The idea of compromising with long term vets and re-introducing people to Halo of old is now dissipating like the smokescreen it is.

This leads to such a discombobulate frustrating experience. Even if they reverse some of what I've talked about it won't change how Halo has become so trashy in having a coherent vision. For fucks sake

Reviewed on May 04, 2022


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