This is the point in time where EA was faced with the challenge of moving their PGA series to 32-bit platforms while maintaining their output to invested customers on weaker 16-bit hardware. Their solution was to swap internal developers and use a more advanced 3D rendering system for courses, so as to match the fancy 3D tech of next-gen. The result is very pretty and visually-intricate, but it comes at the cost of every facet of playability. The perfectly-simple power meter of past PGA's is traded for a hemispherical one with unintuitive scaling and EXTREME levels of sensitivity. Course design is too cramped, and periphery information is either contextualized worse or flat-out gone. MAYBE it's better on other platforms, but this Genesis version is basically unplayable to me: A textbook case of 'if it ain't broke, don't fix it'.

Reviewed on Oct 05, 2022


Comments