This game takes place during the 1995 PGA Tour season. The game features many professional golfing stars and various modes from stroke play to match play and even tournament mode. Golf clubs are assigned automatically by the caddy as the computer deems suitable for every lie and every situation.
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This is the point in time where EA was faced with the challenge of moving their PGA series to 32-bit platforms while maintaining their output to invested customers on weaker 16-bit hardware. Their solution was to swap internal developers and use a more advanced 3D rendering system for courses, so as to match the fancy 3D tech of next-gen. The result is very pretty and visually-intricate, but it comes at the cost of every facet of playability. The perfectly-simple power meter of past PGA's is traded for a hemispherical one with unintuitive scaling and EXTREME levels of sensitivity. Course design is too cramped, and periphery information is either contextualized worse or flat-out gone. MAYBE it's better on other platforms, but this Genesis version is basically unplayable to me: A textbook case of 'if it ain't broke, don't fix it'.