Manfred
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Well Written
Gained 10+ likes on a single review
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Received 5+ likes on a review while featured on the front page
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Gained 10+ total review likes
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3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
Favorite Games
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Total Games Played
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Played in 2024
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This is the kind of game where I can't imagine what it feels like to experience the game for the first time blind. I read people's reviews, watch youtube videos about the game, and it feels like they're describing a completely foreign experience.
Everything about this game is second nature to me, what it feels like to find the game stiff and janky instead of finding its sense of control as natural as riding a bike is something I'll never really know again. This game controls more naturally to me than DMC5, I can't imagine that makes sense or can be backed up on an objective level, it's the kind of sensory experience that games embody best in my eyes.
It's nice when you have something like that for you, something that thanks to the long hours spent with it fits you like a tailored suit. Something that you can always return to and remember, "damn, i love games don't I".
Everything about this game is second nature to me, what it feels like to find the game stiff and janky instead of finding its sense of control as natural as riding a bike is something I'll never really know again. This game controls more naturally to me than DMC5, I can't imagine that makes sense or can be backed up on an objective level, it's the kind of sensory experience that games embody best in my eyes.
It's nice when you have something like that for you, something that thanks to the long hours spent with it fits you like a tailored suit. Something that you can always return to and remember, "damn, i love games don't I".
A game about being haunted by what could have been, a game about knowing exactly what you're going to be haunted by for the rest of your life before you've even had a chance to really live it, and a game about the tragedy of not being able to stop someone from being haunted the way you were.
And above all a game about knowing that in the midst of that, there are still experiences that are worth fighting to see, people that are worth fighting to save. Even if there are just a few.
And above all a game about knowing that in the midst of that, there are still experiences that are worth fighting to see, people that are worth fighting to save. Even if there are just a few.
This review contains spoilers
I don't agree with people at all when they say this game ends with a cliffhanger
Thematically speaking, Kiryu clawing his way back to the city while fatally wounded even after completing his mission because he knows people are waiting for him, is the most cathartic way to end a game (and this pentalogy as a whole) after 4 games of Kiryu just being like "guess i'll die".
Way more cathartic and interesting at least than Yakuza 6 having Kiryu regress back into his "i don't need to be here anymore actually..." mindset
Thematically speaking, Kiryu clawing his way back to the city while fatally wounded even after completing his mission because he knows people are waiting for him, is the most cathartic way to end a game (and this pentalogy as a whole) after 4 games of Kiryu just being like "guess i'll die".
Way more cathartic and interesting at least than Yakuza 6 having Kiryu regress back into his "i don't need to be here anymore actually..." mindset