I owned this and the sequel on PS2, it's..... something.

The History Channel's idea of presenting the Civil War is to shove you into a milquetoast FPS, but with muskets, sabers, and gatling guns in place of assault rifles, pistols, etc, you know the standard FPS arsenal. I believe this also has stealth sections, something the sequel makes its whole shtick out of. It's not interesting in saying anything, it's barely interested in being historically accurate with regard to exact people involved in the specific campaigns. Absurd concept, horrific execution, but not for the reason you'd initially expect.

Dialogue and worldbuilding punctuated by fetch quests. It's worth the tedium to get to talk to Mobius and the Think Tank, and for the Ulysses tapes.

Played on Linux through Proton 6.16-GE-1. Mods in Use: NVSE, NVAC, NV Stutter Remover, 4GB Patch, MTUI.

The absolute abyss of low self-esteem and self-hatred. You are incapable of loving yourself, so maybe you can find others who will love you enough to make up for your own lack of it. Nothing's alrite in our life.

I think that for me, this game is where the Ubisoft Open World Formula became empty and pointless. I've wrestled with getting further than the first two hours of this game at least four or five times now, and I just can't, man. You open this game and it's like someone shoved you back into Far Cry 3 but with a different coat of paint on it.

Not even the addition of femhacker could make the crawl tempting enough, especially the hacking/cyber portions.

Beautiful meta-narrative about chasing what you actually want to do instead of blindly doing what people think you should do, featuring lesbians and a silly guy who wants to quit his job just as bad as I do mine.
<3

Finding it really puzzling as to why this DLC is considered so divisive everywhere I read about it... I came into this thinking it was gonna be some crazy twist on the base game's mechanics, but it's really just The Ancient Gods Part 1 being refined further. It has missteps like the silly imps that exist purely to make you use the combat shotgun mod that no one likes, but like... it really is just more of the same, but harder.

The hammer was a really good addition to the combat loop, as awkward as the animation is. It provides more of a use for glory kills than as an i-frame generator. The finale is pretty mediocre, but I'm not really sure what else they could do, considering they kind of wrote themselves into a corner with the form they gave the Dark Lord.

Scrounging and searching for ascension. There's nothing else like finally making it onto that ship. Double Fucking Rainbow.

This is a very unstable port, even with the fix mod applied, in my experience. I had multiple crashes with no warning in ~6 hours of playtime and it's enough to demotivate me from pursuing it any further.

Cruiseboosting makes it one of the most incredible movement-based platformers ever made. <3

Manages to pull itself out of the modern Musou game bland decline by putting you into a new setting and actually implementing rudimentary blood/gore and dismemberment. It's fun, but still suffers pretty notably from that modern Musou design.

Note: Set your environmental graphics setting to Low or the game will not properly utilize your GPU (and even if you do this, it seems to underutilize it, but it should be very playable.)

Unlike anything else I've experienced in a Fallout game. Exercise in oppressive and haunting atmosphere. Elijah's voice in the hologram, the ambient audio of door-knocking/footsteps in specific areas, the Sierra Madre towering over you with that red sky. The Cloud, the way it looks.

Dog. Dean Domino. Father Elijah. Christine. Vera. Sinclair. Aside from the atmosphere, it works best when you're dealing with the characters, or being given bits of information about characters who now only exist through memories. Or holograms of themselves. He'll sing on that stage until the end of time, just like she wanders the halls.

Played on Linux through Proton 6.16-GE-1. Mods in Use: NVSE, NVAC, NV Stutter Remover, 4GB Patch, MTUI.

think Devil Daggers but with really shitty optimization, location-locked spawns, and no relevant tech

it's not bad but it needs some real optimization + balancing and probably enemy variety if it doesn't want to get boring

Closer to the original HL than Opposing Force, which I personally like. It's not very memorable though, the encounter design definitely tries its best to mimic what Valve were going for.... sometimes that shines through, fighting the military in this is great, but the encounters don't have that same kind of "oompf" to them that they do as Freeman.

There isn't that encounter where you reach the surface and it's absolute hell on earth before you immediately get forced back inside. There's no Surface Tension. Instead there's a lot of.... creeping through the dank sublevels. It's another kind of atmosphere, it works in its own right, but it's kind of just a reminder of what this was going to be before it became what it is.