I think when you're faced with your own imminent death, you default to either spilling everything you wanted to say but couldn't for some reason or other, or you hold conversations as normally as you possibly can, under the circumstances. Both are because you're afraid of what comes after, and the chance that you'll never get to do either of them again. There is unique intimacy in sending your friends "the lighting down here is awful" and getting various responses of "yep" "yeah dude" "i can't even see the fucking keyboard" etc.

See you soon.

The Tony Hawk game that pushes you because it knows you can do it. It knows you can pull out 500k combos and bust out nearly 2 million points in under two minutes, and it just wants you to learn how.

Katamari games are probably the only games made out of pure love. And this one is the one that seems like it exudes the most love of all.
<3

think Devil Daggers but with really shitty optimization, location-locked spawns, and no relevant tech

it's not bad but it needs some real optimization + balancing and probably enemy variety if it doesn't want to get boring

i got trapped in the crumbling building with the old couple for hours dude

chaos farm -> scrape gigapedes -> shotgun tech -> scrape gigapedes -> shotgun tech -> scrape gigapedes -> shotgun tech (repeat ad infinitum) -> die in late endloop -> press R

Cruiseboosting makes it one of the most incredible movement-based platformers ever made. <3