MarkFudo
2002
Like most people, I agree that the character roster, the music, among other technical aspects, is excellent. The only thing I could say that I consider a flaw in the game is how restrictive the combo system is compared to other games of the time: 2~3 hit confirmable combos pretty much don't exist here, while in most games of the time (KOF, Capcom vs SNK, Breakers, Guilty Gear X, etc.) it was already the norm.
Having a restrictive combo system is not inherently bad, there were games like Samurai Shodown that suit them well due to their slow game flow and emphasis on short but devastating attacks; but considering Rage of the Dragons' relatively fast flow of gameplay, I think it would have benefited much more from having a more permissive combo system.
Having a restrictive combo system is not inherently bad, there were games like Samurai Shodown that suit them well due to their slow game flow and emphasis on short but devastating attacks; but considering Rage of the Dragons' relatively fast flow of gameplay, I think it would have benefited much more from having a more permissive combo system.
Darkstalkers Chronicle may not be the best in terms of balance, but in terms of content, it is undoubtedly the best Darkstalkers game to explore and have fun. It mixes things from all the previous games and allows us to choose between 4 variants of all the characters, each variant with slightly different gameplay to suit different tastes (did you want Lilith to have better fireballs? Vampire Lilith is for you! Maybe you wanted to try Bulleta but hated having to charge for her fireballs? Hunter Bulleta is for you! and many more examples).
Unfortunately, the game carries some issues from previous games (mainly attacks lacking utility due to their poor frame data, weird hitboxes, or their unability to be used during combos) when it could have been polished to be an even better game, but the final product is still worth it.
Unfortunately, the game carries some issues from previous games (mainly attacks lacking utility due to their poor frame data, weird hitboxes, or their unability to be used during combos) when it could have been polished to be an even better game, but the final product is still worth it.
I’m not a fan of this game’s philosophy (reducing chip damage’s relevance to ashes, having a lot of fast attacks with crazy big hitboxes, and generally incentivizing Rushdown gameplay a little bit too much), but the GRD system is creative and fun, the in-game guides are among the best in the genre, the character roster is EXCELLENT, and don't get me started on how good the soundtrack composed by Raito is.
1990
2024
1997
A game full of personality with several interesting and different game modes, some being quite demanding like Course 2 in the Gym and some Primiki Harbor puzzles. My only complaints would be that the Gustaff is uncomfortably clunkier to control than Megaman in the previous game, and the game itself is quite short, without much replayability or post-game factor.
2014
Tenia potencial para volverse una solida franquicia de SNK debido a centrarse en la tematica de las waifus de SNK y usar un sistema de juego anime(cosa que SNK nunca habia hecho), pero esta asquerosamente simplificado con boton de bloqueo, KOs no convencionales y sin la habilidad de agacharte. El roster tambien es una basofia, no toda las franquicias de SNK fueron debidamente representadas.
Un juego aburrido cuando llegas a un nivel intermedio. El roster y los visuales son buenos, la musica es original, pero el sistema de peleas debilito demasiado cosas tipicas de la saga como las bolas de fuego y los agarres, en favor de un sistema de combos expandido que igualmente no esta bien pulido.
2016