I enjoyed the game but damn does it fail to fix/add to gameplay in key areas I disliked a lot. Combat tied to “loot level” is still bad there’s so many stats and the only one that matters is still the number in the top left menu. Combos feel a little better but no dedicated jump tanks the skill ceiling significantly - late game bosses have issues with hyper armour much like the valkyries in 2018 though not as bad here (no single boss is as hard as the valk queen in 2018 - which is a good thing). Unlike 2018 which deftly ties itself to the previous entries in the Greek pantheon of games Ragnarok chooses to ignore that almost entirely in any meaningful connection to the main plot - No Athena, No Zeus it’s all referential. Who Kratos was as a Greek god of war is called upon on several times and it’s never met by the game. It feels as though the game struggled to balance his character in this transition to a more full character world. Note I say character world because each area still feels as empty as 2018. This worked for 2018 because Kratos is actively trying to hide but here we are seeking new lands and help etc. yet the collection of allies amounts to less than 10. Massive improvements come in enemy variety and depth in side content which I generally preferred to the main path. The enemy variety is very welcome from 2018s Troll repertoire, and even main bosses knock out everything from 2018 significantly improving on what failed especially Helheim. Worth playing if you’re a fan of 2018 but go in with low expectations for it following up 2018 in the story department.

Reviewed on Nov 27, 2022


Comments