This review contains spoilers

The greatest example of Superliminal as a game comes after a faux-horror sequence, where, having restarted a generator with a fake ikea logo on it saying ‘idea’, you have the option to go back on yourself, as a chess pawn makes cartoon noises at you and leads you to the Silent Hill 2 Dog Ending. In this sequence, this series of moments, Superliminal’s devs want you to know that this could have been fun, this could have been wacky! But no, the weight of potential artistic importance must supercede fun.

I do like this game. Perspective-based puzzling like those featured throughout are amazing video game parlour tricks that always feel a bit like magic, even as you become increasingly familiar with the core mechanic of ‘big thing small, small thing big’. It feels like the deva know they have a Portal-level trick here, and have attempted to build a Portal-level story to pull you through.

But no, it’s fine. It’s an okay story with a fun looping sense of waking-but-are-you-awake each time. As the universe of your mind crumbles and you enter increasingly abstract space it feels like a good story idea, but a much less gripping game as things get a bit esoteric.

Anyway, a game for fans of that one bit in 2004 docufilm Tarnation where he explains his depersonalisation disorder that makes everything feel like a waking dream. You know, people who went “I wonder what that’s like” instead of realising the important lesson of not letting a kid have PCP.

3 stars?

Reviewed on May 25, 2024


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