MeiCheesecake
2016
Didn't really like this one as much as the first. Instead of going with the quest markers approach they could have used natural landmarks and the sort. Having more (and new) stuff to do is great, but somehow it doesn't feel as engaging as Grow Home. The plant system is a fun novelty but some plants are way more useful than others - and at the end of the day nothing beats the regular climbing.
2016
2019
I catch myself going back to it ever so often. The core gameplay is fun, but there's a point where you feel like you've done everything unique to be done and the rest is the same but in another color planet. Of course, the main game loop IS a lot of fun, so I got a ton of enjoyment out of it. The constant updates are nice even if it's nothing that dramatically increases the lifespan of the game.
2019
2020
Fun roguelike with some unique mechanics, but the skill curve is a bit too high for my liking. The mid to late game is a lot of fun, but only if you've lucked out and got a decent enough build in the beginning. Huge amount of secrets and hidden lore, but with too few hints for someone to be able to find them all without a guide.
2020
2008
The gameplay is the most refined it's ever been, but the characters feel flatter than past entries somehow. They don't really have a lot of characterization besides their One Trope. The references to past games were neat, even if I didn't get most of them. Having the characters react to what's happening in the story is a neat touch!
2008
2020
2022