MeiCheesecake
2016
2020
2017
I was having a lot of fun on Mizuki's side of the flowchart, despite the somewhat annoying quirks pretty much all characters have. Iris' side turned those to eleven and it was a pretty miserable experience. As per Uchikoshi standards, the exposition is dumped in front of you at the very end of the game and grinds everything to a halt, yet I have no complaints about that here. The "This Man" cameos were the only thing keeping me from quitting Iris' routes.
2013
2015
2014
The cool environment only glued me in for so long before I realized this game is kind of empty. Sure, there might be tons of great stuff in the depths, but getting there reliably requires so much grinding to build equipment that I just don't want to bother. With how old this game is, you'd definitely think they would have added some polish to it since the Markiplier era. It's fine.
2017
2019
2021
Aside from all the technical aspects, this game feels like a Rune Factory only on the loosest of terms. The great lore potential left by RF4's ending was not filled in the slightest, only vaguely touched upon during the very underwhelming ending and some later relationship quests - which I couldn't reach because asking characters out is a random chance every day instead of a guarantee once you have enough hearts.
2021
2022
2020