MelosHanTani
BACKER
Kirby Super Star 1996
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
2 days
Last played
September 10, 1996
First played
March 21, 1996
Platforms Played
One of my clearest, earliest memories was playing the Metaknight game around its release before my family made a cross-country move in 1996. It's interesting to see this came out in September of that year, so I can almost pin the month we moved despite forgetting otherwise.
Modern Kirby feels a bit perfunctory to me, drawn out. I like how short and sweet each game in Super Star is, the different textures they give while borrowing from the same mechanical set.
My favorite is Great Cave Offensive... just a cute adventure into some really bizarre spaces (the caves leading to the castle, which connects to outer space, and this fantasy-feeling kingdom is a poetically beautiful set of levels). That the game lets you openly explore them, letting the spaces breathe, no map to guide you, feels pretty miraculous.
That and the game is full of genius music! The goa trance-inspired Cocoa Cave is a favorite.
Modern Kirby feels a bit perfunctory to me, drawn out. I like how short and sweet each game in Super Star is, the different textures they give while borrowing from the same mechanical set.
My favorite is Great Cave Offensive... just a cute adventure into some really bizarre spaces (the caves leading to the castle, which connects to outer space, and this fantasy-feeling kingdom is a poetically beautiful set of levels). That the game lets you openly explore them, letting the spaces breathe, no map to guide you, feels pretty miraculous.
That and the game is full of genius music! The goa trance-inspired Cocoa Cave is a favorite.