outside my typical taste in a lot of ways but given its theoretical and Occasionally Real AAA genericisms, there's an undeniably high level of creative love oozing from every moment. it works so hard to systematize batman in a way that many licensed games never bother with, and tho a more experimental/demanding title would perhaps do a better job with things like the detective work (hilariously automated which is perhaps to be expected), the combination of comic book nerditry and AAA polish absolutely makes the weighty fights and amusingly constructed stealth scenarios shine, the construction of the campaign is an extremely fun series of claustrophobic hijinky rabbit holes, and its loaded with the kinds of creative flourishes and memorably eccentric moments a lesser game would miss. if theres a glue holding everything together its that propulsive dark atmosphere, and also how batman feels in your hands, simultaneously weighty and powerful while also being potentially nimble enough to cut through traversal slick and smooth, a balance i imagine was extremely difficult to polish. unsure how to feel about its somewhat noncommittal exploration of the horrors of arkham, its sadly not rly equipped to fully dissect the implications of a world with a fucked up abusive institution that is also deemed Necessary cuz theres a bunch of supervillians written to be always-active serial killers. at the very least, the heightened tone and comic booky aesthetic abstract it enough for it to go down easier then hyper-grounded bullshit like the nolan trilogy thats much harder to not just read as blatantly authoritarian. all this is to say is that i want a batman and robin game i think thatd be the ideal tone!!!

Reviewed on Dec 14, 2022


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