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Completed

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Time Played

--

Days in Journal

2 days

Last played

January 31, 2023

First played

January 29, 2023

Platforms Played

DISPLAY


I've seen a few reviews on here that claim Katamari Damacy has terrible controls. In Katamari you need both analog sticks to move; move both sticks up to roll forward, down for backwards, hold the left stick up and the right stick down to quickly move the Prince to the left, and vice versa. Rapidly move the analog sticks up and down for a few seconds to perform a dash and you can press both sticks in to do a 180-degree turn. I personally think these controls are perfect; sure, it may take a while to get used to them, but just because they're weird or different doesn't mean they're bad. I kind of see it like tank controls, except I see more people bitch about that. Katamari NEEDS two analog sticks to work! So, what do you get when you put Katamari on a console with only one analog nub? You get one scuffed Katamari game, probably the worst in the series! Everything the right analog stick used to do is now on the four face buttons. Triangle replaces holding up on the right stick and x replaces holding down. For the dash you need to press the nub up and the triangle button alternatively, and for the quick turn press left on the nub and the circle button twice in quick succession. Just like with other Katamari games, you can get used to them eventually (remapping the face buttons to the right analog stick helps) but there are issues beyond the controls here.

This is the third game in the series and is the first game made without the involvement of series creator Keita Takahashi and it shows. Each level plays out the exact same way. Roll up to this amount, then get transported to a new map, timer resets and roll around again. Now repeat this for about 4 and a half hours. This may sound like a normal Katamari game, but the problem is that every level is the god damn same thing every single time. Rollable objects are always in the same position; the size number you need to achieve is the same, and the order the maps appear in is the same; they could have at least randomized them! I didn't count how many maps are in the game, but there's really not too many. Your objective is always the same, just roll and get bigger; it gets mind-numbing real quick. We Love Katamari introduced a lot of stage variety like rolling a sumo wrestler around so he can eat and get bigger for an upcoming sumo match. A boy got caught up with studying and didn't pay his electricity bill; now go roll up fireflies so he can continue his studies. There's a stage where you enter a race and now your Katamari will automatically accelerate. This game offers nothing of that caliber. There's a few levels off to the side that amount to rolling up as much as you can for a few minutes with no real way to fail.

I saw a comment somewhere that the described this game as soulless and that's completely accurate. I can't even complement the music as most of the soundtrack is ripped from the first two games.