Mr_Bones_X
1984
1984
Weak story. We never find out why this guy gets into three separate fights back-to-back. Were they all for the same reason, in which case why didn't all three guys just jump him at once? Was it three isolated incidents? If the latter is the case, than this game says more about his character than anything else.
1984
Pac-Man should have stayed home.
While the game does have some good ideas (like turning a level into a puzzle game starting at Trip 4) and appealing graphics, there are a lot of things that hold it back from anything other than "Meh".
- The running mechanic is way too awkward. Rather than have a separate button for it, you have to tap the joystick right twice. This can be a problem when you don't have much room, or there are a bunch of enemies surrounding you.
- It took me so long to figure out how to jump the lakes (Constantly pushing right while you're in the air). It really feels something you figure out through trial-and-error, and in the arcades, that was probably after you wasted several dollars on the machine.
- On small platforms, Pac-Man interprets any light left/right movement as a sign to swan dive to his death.
While the game does have some good ideas (like turning a level into a puzzle game starting at Trip 4) and appealing graphics, there are a lot of things that hold it back from anything other than "Meh".
- The running mechanic is way too awkward. Rather than have a separate button for it, you have to tap the joystick right twice. This can be a problem when you don't have much room, or there are a bunch of enemies surrounding you.
- It took me so long to figure out how to jump the lakes (Constantly pushing right while you're in the air). It really feels something you figure out through trial-and-error, and in the arcades, that was probably after you wasted several dollars on the machine.
- On small platforms, Pac-Man interprets any light left/right movement as a sign to swan dive to his death.
1984
1984
1984
1984
1983
1983
1983
1983
1983
1983
As a cartoon, this is phenomenal. Don Bluth knocked it out of the ball park with production beginning right after wrapping up The Secret of NIMH. And that comes with animation that looks straight out of a feature film.
However, as a game, Dragon's Lair leaves much to be desired. I'll admit there was only so much one could do with a interactive cartoon. But when all there is is quick-time event after quick-time event, it can be quite irritating. Made worse by the fact that a lot of these have an incredibly short window to perform and can be cryptic on what input you are being asked to make.
However, as a game, Dragon's Lair leaves much to be desired. I'll admit there was only so much one could do with a interactive cartoon. But when all there is is quick-time event after quick-time event, it can be quite irritating. Made worse by the fact that a lot of these have an incredibly short window to perform and can be cryptic on what input you are being asked to make.
1983