Mr_Bones_X
1983
As a cartoon, this is phenomenal. Don Bluth knocked it out of the ball park with production beginning right after wrapping up The Secret of NIMH. And that comes with animation that looks straight out of a feature film.
However, as a game, Dragon's Lair leaves much to be desired. I'll admit there was only so much one could do with a interactive cartoon. But when all there is is quick-time event after quick-time event, it can be quite irritating. Made worse by the fact that a lot of these have an incredibly short window to perform and can be cryptic on what input you are being asked to make.
However, as a game, Dragon's Lair leaves much to be desired. I'll admit there was only so much one could do with a interactive cartoon. But when all there is is quick-time event after quick-time event, it can be quite irritating. Made worse by the fact that a lot of these have an incredibly short window to perform and can be cryptic on what input you are being asked to make.
1983
1983
1983
If business was this good, why doesn't Tapper just hire a waitress or two?
Obviously because there would be no reason for a game to exist. Buuuuut that could be an excuse for a multiplayer Tapper, which sounds fucking amazing. Imagine the chaos as both players fight over whose fault it is that a mug broke.
Obviously because there would be no reason for a game to exist. Buuuuut that could be an excuse for a multiplayer Tapper, which sounds fucking amazing. Imagine the chaos as both players fight over whose fault it is that a mug broke.
1983
1982
Definitely superior to the original game due to having actual variety in its level design, rather than the same stage over and over again. This forces players to adapt to changing environments constantly, which makes them want to continue playing more.
Too bad that if this ever get's re-released, it's gonna be called "Pac-Mom" and her sprites are gonna add a pink bonnet.
Too bad that if this ever get's re-released, it's gonna be called "Pac-Mom" and her sprites are gonna add a pink bonnet.
1982
1982
Pitfall's biggest crime is that's just kinda boring. Not in the sense that there's nothing to do. It's in the sense that you have to do the same stuff over and over again. Levels feel like constant repeats to the point where it can be quite tiresome. That being said, the gameplay can be fun sometimes.
I wouldn't call this game outright good, but I definitely have played worse games from around this time.
Obviously, it still has its issues. The biggest one being the collision detection with the holes being way too strict. So strict that most of the time, getting out of one is followed by immediately falling back in. And while I do feel like it should have been more lenient, there is a solution of simply not holding a direction once you get out so you can check your surroundings.
And at the end of the day, the reason the game turned out the way it did was corporate greed. The game's sole developer, Howard Warshaw, was given just five weeks to make what he could to have it ready by Christmas. For comparison, most Atari games, even the ones that look and play like ass, take multiple people 5-6 months.
So yeah. A flawed game, but those "Top 10 Worst Video Games Ever" lists need to stop actin like it's the Battlefield Earth of the Atari
Obviously, it still has its issues. The biggest one being the collision detection with the holes being way too strict. So strict that most of the time, getting out of one is followed by immediately falling back in. And while I do feel like it should have been more lenient, there is a solution of simply not holding a direction once you get out so you can check your surroundings.
And at the end of the day, the reason the game turned out the way it did was corporate greed. The game's sole developer, Howard Warshaw, was given just five weeks to make what he could to have it ready by Christmas. For comparison, most Atari games, even the ones that look and play like ass, take multiple people 5-6 months.
So yeah. A flawed game, but those "Top 10 Worst Video Games Ever" lists need to stop actin like it's the Battlefield Earth of the Atari
1982
1982
1982
1982
1982
Pac-Man if he was a rabbit in a cosmetics testing lab.
My biggest gripe with the game is not just the sound design or graphics. It's the missed potential. Just check out a few homebrew versions and you can easily see that this could have run fine on 2nd-gen hardware. But instead, Atari shat the bed. At least later Pac-man games had cartridges with twice the power to make them look actually presentable.
My biggest gripe with the game is not just the sound design or graphics. It's the missed potential. Just check out a few homebrew versions and you can easily see that this could have run fine on 2nd-gen hardware. But instead, Atari shat the bed. At least later Pac-man games had cartridges with twice the power to make them look actually presentable.
1983