N3m
Bio
Linux gamer.
Linux gamer.
Badges
N00b
Played 100+ games
Shreked
Found the secret ogre page
Busy Day
Journaled 5+ games in a single day
On Schedule
Journaled games once a day for a week straight
Favorite Games
156
Total Games Played
021
Played in 2024
000
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Feels like it's overcomplicating itself for the sake of being unique. The more I play, the more confusing the progression gets.
For one, your settlers don't do much... without you telling them to. The resource management is a big headache, you have to constantly be giving the families resources for them to do anything.
There's no real direction either, sure it's a city builder, but it feels like I have no real reason to keep building more things, as it just feels like a big chore.
Although I have never played similar games like RimWorld or Dwarf Fortress, those games just seem like way better options if you're looking for a micromanagement colony sim.
For one, your settlers don't do much... without you telling them to. The resource management is a big headache, you have to constantly be giving the families resources for them to do anything.
There's no real direction either, sure it's a city builder, but it feels like I have no real reason to keep building more things, as it just feels like a big chore.
Although I have never played similar games like RimWorld or Dwarf Fortress, those games just seem like way better options if you're looking for a micromanagement colony sim.
I wasn't expecting much out of a free-to-play tower defense game, but it was a good 8-hour experience. I know there is a lot more to do in the game, but to me, completing the campaign, some of the adventures, maxing out my gear, and reaching level 50 is good enough for me.
Although I have not played the original Dungeon Defenders, this game was still a pretty solid tower defense. It has unique elements that I think blend well. The art is cute, and the characters are stale--or neutral, you could say.
As a free-to-play game, it's obviously filled with micro-transactions, but did I have to spend any money to get a fluid and enjoyable experience? No, not at all.
Overall, Dungeon Defenders II is a must-play free-to-play game in my eyes and offers a solid, under 10-hour gameplay experience and an even longer experience for those who want that.
Although I have not played the original Dungeon Defenders, this game was still a pretty solid tower defense. It has unique elements that I think blend well. The art is cute, and the characters are stale--or neutral, you could say.
As a free-to-play game, it's obviously filled with micro-transactions, but did I have to spend any money to get a fluid and enjoyable experience? No, not at all.
Overall, Dungeon Defenders II is a must-play free-to-play game in my eyes and offers a solid, under 10-hour gameplay experience and an even longer experience for those who want that.
Disappointing game. It has a lot of unique elements and does a lot of things right. Unfortunately, the emphasis on RNG and difficulty completely ruins this game for me.
The first few floors are quite enjoyable and have good difficulty scaling, but once you get to the latter half of the floors, it seems like you need to rely on getting a quick path towards the exit. On a lot of the floors I was able to get past, I spent most of my time staring at the health of my heroes just to make sure they didn't get melted by the swarm of enemies each time you opened a door.
Maybe I had a few bad runs, but in my four hours of playtime, it was fun for the first hour, and after that, it was all downhill. The game also suffers from a really bad progression system; most rogue-likes get easier with each run, but with Dungeon of the Endless, you only unlock heroes, which in my experience doesn't make much of a difference.
Dungeon of the Endless could've been great with a progression system that made it easier with each run and easier difficulty settings. I might revisit this in the future, but for now, I don't have any intention of trying to finish it.
The first few floors are quite enjoyable and have good difficulty scaling, but once you get to the latter half of the floors, it seems like you need to rely on getting a quick path towards the exit. On a lot of the floors I was able to get past, I spent most of my time staring at the health of my heroes just to make sure they didn't get melted by the swarm of enemies each time you opened a door.
Maybe I had a few bad runs, but in my four hours of playtime, it was fun for the first hour, and after that, it was all downhill. The game also suffers from a really bad progression system; most rogue-likes get easier with each run, but with Dungeon of the Endless, you only unlock heroes, which in my experience doesn't make much of a difference.
Dungeon of the Endless could've been great with a progression system that made it easier with each run and easier difficulty settings. I might revisit this in the future, but for now, I don't have any intention of trying to finish it.