So uh, I think this might end up being the year of Mario Kart for me. Idk why but I feel like playing and reviewing them all. Besides Double Dash as I don't own it and can't run it on my craptop. Either way, 64 was one of the big Mario Kart games I missed alongside Double Dash. I really don't know why I never picked this up years ago, cuz after finally playing it, I just know I would have had a blast playing it with friends.

In terms of controls and how your kart feels, this is miles better than Super I think. The drifting doesn't feel like ass anymore and is pretty solid here. Though, it can be a little tricky to pull off and you can spin out if you don't constantly move the control stick, however it feels pretty nice. Honestly a lot of the time you don't even need to drift as you can turn really well without it, and the courses for the most part don't require drifting. This is a huge plus from Super I think.

Another big improvement is the track design. The courses are now fully 3D and they're just so much more fun to play through. There's a couple I'm not the biggest fan of (I'm looking at you Toad's Turnpike and Yoshi Valley) but in general, this is a very solid selection. Also every stage is distinct and doesn't share the same 5 or 6 level themes like Super did so that's a massive improvement.

The items are also improved tho they can be sort of weird. The red shells are actually super effective in this game, as long as they don't hit a wall. Banana bunches come in 5's now, which I found interesting as this is the only Mario Kart game I've played so far which does that. Shells now rotate around you. The addition of other items like the gold mushroom or blue shell are also very nice. But getting these items can be kinda weird. There were a handful of instances where I was in 2nd place and I was just handed stars and lightning bolts which is just really OP. It's weird but I wasn't complaining because the AI in this game can be brutal

I played on every CC (except for Mirror Mode) and got every gold cup, and the CPU's on 150cc can be brutal. In general, the rubber-banding in this game is nuts but on 150cc, a couple wrong moves can completely screw you over unless you get lucky. This combined with the fact you can spin out way easier, made 100cc the ideal engine class to play on. With friends tho, I'm sure 150 is a blast.

That's another thing, I played this alone. I wasn't able to play battle mode but from what I've seen, it looks like an absolute blast. I'm only judging it from videos, but I can say it's definitely a solid battle mode when compared to other Mario Kart games. That plus the actual racing, and I'm sure if I played this when I was younger I'd love it more. I think a big part in me giving it a 7 and not anything lower despite some gripes is my nostalgia for the N64. Even despite not playing it until this year, it does bring me back to the 2013/2014 days where the N64 was my favorite console. I just love the aesthetic what can I say.

So yeah I'm pretty happy I ended up enjoying this game as I thought the controls would be way worse tbh. Back then, I played Diddy Kong Racing and didn't vibe with it much so I figured this would have the same fate. Or maybe I just need to play Diddy Kong Racing again cuz I was probably wrong back then lol. Either way, solid Mario Kart and a big improvement from Super for sure!

Reviewed on Feb 21, 2024


9 Comments


2 months ago

You're correct about the Battle Mode, the slower speed compared to other Mario Karts means Battle is more methodical instead of random crazy-go-nuts. Hope you get to try it soon!
@thealexmott yeah I hope so too, I wonder if someone made it so you can play it online with others. Would be so cool. Either way, would love to give it a go sometime

2 months ago

Someone give this man a copy of Double Dash ASAP!
@megatherealone so true...

2 months ago

Bro, play Mario Kart 8 and you'll be begging for this game's rubberbanding haha. It seems bad here, but it's exponentially worse there.

Surprised you didn't like Toad's Turnpike and Yoshi Valley - those were some insanely creative tracks that were memorable to play through. Worse for me were Moo Moo Farms (which felt uninspired) as well as any ice ones due to those dang penguins.

And yeah, definitely miss the banana train item. Surprised/sad it never carried over.

Battle Mode is terrific and I'm saddened you missed out on it. The fact that they crafted four unique courses was chef's kiss wonderful.

Good review overall, brought back great memories of 64.
@redbackloggd I've played a ton of 8 and never thought the rubber-banding was too bad though it's also been a bit since I've played it. Guess we'll see down the line lol

2 months ago

Hey it's all subjective in the end. I felt Double Dash was the best in this department though.

2 months ago

I still remember the day I first played this and was so amazed at what it was.... thinking to myself how this was the peak of graphics and gaming.....Reading this review brought back memories and waves of nostalgia to a simpler time so thank you and great review.
@GAMERxSTEVE aww thanks!! Glad I enjoyed it in the end!