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Xenogears
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Muv-Luv Alternative
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The Legend of Heroes: Trails in the Sky the 3rd
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This review contains spoilers

(spoilers for DD1 too)

This game is so fucking weird

DD1 was a diamond in the rough but the fun as fuck gameplay, ESPECIALLY of the 4 archer classes, and the massive variety of bosses (admittedly thanks to Dark Arisen, but even the base DD1 was more solid in that regard than DD2) and solid dungeons carried it hard

But it had extremely obvious areas of improvement, notably the story which actually even had pretty interesting lore in the postgame, and the characters were kinda shit

And guess what DD2's story and characters are EVEN WORSE!!!

I honestly can't even tell you what happened in this game's story, DD1 had some memorable moments in its main quest like the entire expedition to hunt the griffon is genuinely incredible, the cult was an antagonistic force that somewhat worked (DD2 has none of those???), and the king and his death were genuinely good moments, and the Grigori fight was fucking awesome (the DD2 dragon is so bad lmao), here there is NOTHING

My female Simple pawn voice 5 has way more personality than all the characters in this game. Pawns do have more character here which is great (aside from one thing), though the simplification of inclinations isn't

Character creation is definitely better and I feel like armors overall look better too, people complain about simplification with removing stuff like gloves but I think I made my character and pawn look better than in DD1. It's also really good that they got rid of the "stats you get at level-ups depend on your class" bullshit

I actually had hope for a bit because of the unmoored world, i genuinely popped off at that scene cause it looked like the elaboration on the seneschal storyline of DD1 I dreamed of, and while I do think that sorta-postgame is cool, it's way too short, is too little too late, didn't make me care about the characters, locking the map out is still kinda fucking stupid, and it ends on a whimper with a scripted fight. The worm dragon fight in elven woods was really cool at least

And it does feel like the game is kinda fucking easy, enemies do no damage and getting ganked by multiple goblins with insane hitstun is a much bigger threat than any boss (except the Dullahan which is JACKED for some reason, this guy is actually super cool to fight). The poor chimera got gutted so hardfrom its DD1 version where you could destroy the individual body parts. Removing the zoom-in on whenever bosses become vulnerable with pawns saying an amazing line for each boss "It's fallen, now, ATTACK!" "THE GOAT IS SILENCED!" is really weird given how fucking awesome that was, and DD2 Imminent Triumph is MUCH worse I mean listen to that shit
https://www.youtube.com/watch?v=OTNfuztCMgM
https://www.youtube.com/watch?v=FNaV-rEo67Y
the new song that plays in the same contexts (Reversal of Fate) is pretty cool though. But in general the soundtrack is much worse

Quest design in this game is also really bad, they really just make you run around a ton around the massive world with often no fast travel and nothing interesting happening on the way. Ferrystones being so expensive and in 1 per shop until refresh is kinda weird and makes you run around for no reason too much, I spent a massive portion of my playtime on this boring traversal

But the worst problem by far, remember how I mentioned the 4 archer classes in DD1? None of the classes in DD2 even compare to that. These 4 with the dagger and bow/magic bow combo (and sword/bow for Assassin was really cool too) are some of the most fun action rpg gameplay out there and none of the DD2 classes have that kind of versatility. Even Sorcerer is worse, throwing out the support spells was definitely a good decision to still give Mage something to do, but they also have less offensive spells, especially the incredibly fun tier 3 ice spears and thunder dome, no status ailment spells and holy might as well not exist and dark doesn't, lightning feels useless, and they are hurt BADLY by the 4 skill slots, why are they so much less versatile too? At least Warrior is much better in DD2 lol. Magick Archer is pretty easily the most fun class in DD2 but I still vastly prefer the DD1 version that had some magic dagger skills. Mystic Spearhand has super underwheming damage against big enemies and Trickster is the most boring shit ever made LMAO did they think anyone would want to play this

Physical bows were especially gutted, equipping explosive arrows midboss in DD1 and destroying it felt amazing and even made inventory management deeper cause they were heavy as fuck, here explosive arrows are tied to a skill wtf

Dungeons are also really disappointing, they definitely sacrificed quality for quantity and it's a huge shame. If we go back to the DD1 main plot, there was this one moment where you explore catacombs and encounter the cult leader at the end who turns his goons into zombies, those catacombs are an infinitely better dungeon than anything in DD2 and that encounter, even though it's really not that great, is more memorable than practically everything in DD2's plot

Anyway yeah DD1 still unfortunately clears and it really sucks to say this. If a Dark Arisen style expansion came out it probably wouldn't fix a lot of the problems. Instead of a polish or fully realized DD1 it feels like a repeat that created new mistakes and made good parts much worse, it's a massive step back. Shit thinking about it I'm way more dissapointed than I initially thought

also the microtransactions literally do not matter stop being dumb

Frontier has more stuff going for it than the first and second games, notably its really good dungeons, but this game is REALLY slow. The biggest problem is probably the harvesting animation, this legit takes something like 4 seconds, what the fuck? Extend that to an entire line of crops squares, which I think is like 24*3, and that's 5 minutes of straight harvesting, and that's not counting walking between them or maybe I'm wrong and it's even longer. You better have those harvesting monsters, and they don't become efficient instantly

Another time-waster that's tangentially linked to dungeons is that you have to prepare energy restoring items and potions for them. And you can't automate that unlike crops, and it takes an ungodly amount of time to make this stuff, you'll be sitting in front of the mixer making ice creams and you're gonna like it. This and the insane amount of time it takes to raise your forge levels are things that took until RF4 to fix, at least RF3 was like RF1/2 and didn't have the dumb timing minigame

And of course we gotta talk about Runeys lmao. It'd be fine honestly if it worked like it does in any PC management game where you just clicked on one area, you'd select move to another and that was that, but having you go manually physically collect them (which means looking for them in the area too) and moving them to another area, all while you don't have access to the map since this is in a separate location and you have to go 2 stories in a building to see it, all that's a perfect formula for a mechanic no one wants to bother with. People advise cheating it out of the game and yeah, please do that, it's awful

And that's all a big shame because really, the dungeons are definitely good, trekking in there feels great, they did a super good job on the atmosphere and I really like that they're so long and you have to go there a bunch of times to manage to clear them, but they're held back massively by what's around them. Oh and yeah, having a character hidden in one of the dungeons is cool in concept, but the fact that you have to get her to friendship 1 to progress the plot is really fucked, the only clue the game gives you is Raguna going "yeah I promise to visit you :)" and you're somehow supposed to guess this means this a plot wall and you have to bury her in gifts, I was stuck for a stupidly long time because of that

And a reason for that is that unfortunately, characters repeat lines. A LOT. Big problem in the first 3 games, there is not a lot of dialogue at all, characters only have like 5 lines they repeat, and that didn't make me want to go say hi to Iris in her dungeon. This game had a few character events but they require insanely high friendship levels and these raise so slowly (except for Iris thankfully), this and the repeat lines really don't make you want to go talk to them everyday and go through the effort of making gifts

I played this all without cheats, but if you could simultaneously remove Runeys, get friendship and forge levels to raise faster and be able to just put 99 ice creams to restore energy in your inventory whenever so you don't have to bother crafting them, this could honestly be a super great experience. It's pretty frustrating that it's ultimately so held back by these few, really big problems

Also the final boss is awesome

This is really 2 steps forward and 3 steps back, the combat is much better than the first game's (weapons that aren't one-handed swords are good!) and characters are generally better even if they still have way too few lines they repeat, but the game has this godawful structure where basically nothing happens in the first part and you just have to grind the requirements to get to the second

And the thing is, I don't think the second part is really interesting either. It basically makes you explore 4 TERRIBLE season-themed dungeons, terrrible because unlike RF1's really interesting dungeon formula they just make you do a ton of dumb fetch quests inside. The most egregious is probably in the summer dungeon where you have to grow a whole field of pineapples, this takes 18 days by the way. 18 fucking days of back-and-forth in the dungeon what the hell