151 reviews liked by Niandra


when you’re naturally a little bit shaky playing this game is basically like the dark souls of the operation boardgame

yeah this is another case of me being an industrial quantity consumer of furry gay porn vns and if some pervert read that deers and deckards review this is basically a spin off of that other vn where the focus is completely shifted on another couple of a doggy protag who was nameless when this was released but in the current deers and deckards builds he's called bosco and that's what I called him in the vn

so what happens is that youre co workers with this guy and also fwb with this guys which means that as soon AS you get a thermae date with him yknow whats up

it's pretty useless to tell you how the events evolve because it's basically just glorified porn cgs as always the plotline here is just a setup for the subsequent sex scenes that are gonna develop and nothing else

that being said as monotonous as they can be the characters are pretty alright the writing is still pretty fine and I really wanted a porn cg with the hyena because im very much attracted to him but he got zero action no actually theres a 3 lines peeking sex scene with him but its not really a cg so that doesn't count

as always the developer(s) got some bomb cgs and while theres only 3 at least more than half are a hit and just because I don't like tentacle porn never did never will the true route sex is incredibly well done and masterclass in drawing and can be even used for more than one jerk off session !!! youre welcome

so yeah whatever this ain't worth mentioning but if you like the developer this is a nice addition to their multiverse of cock and for the runtime of it you can get at least some sexual stimuli if this is your shit

it isn't really explained in the itch io page as much as ive seen but I think the game is done so im gonna put completed bye bye

Me: "So the gnorps have to hit this rock over and over to collect shards from it, so they can hit the rock with stronger stuff to get more shards. It's a clicker game. It's cute though, I actually like this one!"

My partner: "...Steven, is your computer mining bitcoin right now?"

First of all, the elephant in the room: the game really tries to have its cake and eat it too with the H-scenes, trying to convey sexual anxiety via psychological horror but also sometimes being clearly intended to be jack-off material. I do believe there are some stories that could only be told with sex and all its complexities, but Everyday took my willingness for good faith too far at times. Frankly, you have to have a pretty strong tolerance to all sorts of problematic BS in eroge to be able to appreciate the good, and I’m not saying that to diminish the opinions of those who don’t have that tolerance. I always roll my eyes at people who call this a “kamige” and gatekeep people who can’t appreciate the “genius” of this masterpiece when it’s for a very particular audience.

I wish more discussion was put on the resemblances to Cyrano de Bergerac. At its heart, Wonderful Everyday is a compelling twist on the classic story. That fear of saying what you mean, saying what you want in your own words, is relatable to me and while I had mostly learned my lesson by the time I played this game, I could still recognize how profound that component is for someone who is still afraid to express themselves. That’s what the real wonderful everyday is: being able to live true to one’s self with people who love you for you. Miss me with all the philosophy quotes and namedrops, I’m not a fan of philosophy just for pontification’s sake and instead appreciate how it manages to translate to the human condition in practice even while being draped in surreality and metaphor. It’s this surprisingly soft, tender side that I think of the most whenever I reflect on the game, a lone point on this thorny rose with which it can be held and admired.

I can see how this title would have caught eroge players by surprise with its very contemplative nature as it gradually broke down certain tropes of the medium until sex became one of the less remarkable (and prevalent) aspects in the later chapters. I would never recommend this to anybody who isn’t comfortable with eroge, as there are certainly better-told stories with fewer caveats to be found elsewhere, but I also can’t understate the power to pierce through its target audience’s defenses and maybe that’s why it’s so special to some people.

This review contains spoilers

yknow I actually love the story characters music atmosphere philosophy (I guess) a pity I had to go through rape rape rape crucifixion drug abuse people falling from rooftops inaccurate lesbian sex pedophilia incest rape desk fucking schizophrenia futanari public nudity more incest and/or rape bullying bestiality feminization mass suicide homophobia and transphobia horror delusions water sports and/or piss kink orgies bsdm torture mind fuck (literally) and probably other things I forgot about because there's so much shit here some very emotional scenes
:((( also rip inubushi keiko remember11 you wouldve loved this game frfr

"A person will experiences two deaths. The first is when a soul leaves their body. And the second is when the memories of that person fade from everyone's hearts."
- Sayoko Robbins

"Because you remember her, my mom lives on. And thanks to that, I got to see her."
- Ashley Robbins

Been thinking a lot about remakes. What is the value of a remake? What is lost in returning to an older work to "fix" things? All these meta-commentaries and adaptations are interesting in theory, but why is it so hard to simply release the old games?

Another Code is a messy example in that so much of its foundation is built on hardware that no longer exists. Cing used every aspect of the DS and the Wii to build its narratives and these clever methods of interaction are a crucial beating heart. Losing a majority of that puzzle interaction in the Recollection's format does... hurt. But there's still so much love here that its a compromise I understand.

The game undeniably provides two key features: ease and access. The game is easier to navigate, dialogue easier to skip through, backtracking and surplus content is snipped off for a more pleasant experience. Running around the mansion in Two Memories is really fun! The sensation of interacting with a tiny video game map to unravel, rather than an exhausting open world, feels like something that's been lost in a lot of modern game design. It felt amazing to return to it and even more amazing that its so easy to acquire this game. People can play and experience these games in one complete package. It'd certainly wish people to at least seek out emulators, but I'm choosing to be happy for the people experiencing this narrative for the first time.

But I think what really won me over on this game was the director's cut feel of it. Head Writer Rika Suzuki and Director Taisuke Kanasaki returned for Recollection and you can feel that sense of time permeate their approach to this game, especially in the Journey Into Lost Memories section. One character in the Wii game was a character I often found frustrating and boring to engage with. Recollection completely changes the final climax of the story and alters his journey into something full of tragedy, misunderstanding, and existentialism. It ties up loose ends and closes the book on a series that never continued. It says goodbye, but with peace and joy rather than misery.

In 2022, Rika Suzuki became an honorary member of the Game Preservation Society. Her interview after Cing's closure can be found here. Cing's closure was the first time I understood as a child that a company closing meant something could be lost that wouldn't be filled. That something would change. And from there, an understanding that when an uncaring company fires its workers, its throwing away the talents and efforts of so many dedicated people. That lesson influences how I think about... a lot of things into the present.

Games are built through the hard-work and care of many different individuals we will never know. Their names passing us by on a credits screen symbolizes days and weeks and months of work. I can feel the love pouring from the screen. I can feel the passion for creativity and joy. If you don't feel it for this game, and I would never demand that you have to, feel that passion in your own favorite games. Find a favorite moment or scene or piece of art and look up who was in charge of art design or script or lighting or any piece of visual scenery that you adored. Someone made that. Remember them, if just for a little while. And if you don't want to do that for games, do that for your fridge, your coat, your wallet. Someone made that. We're all connected by work we'll never see. Remember them.

Another Code helped teach me that a decade ago and its still reminding me that now.

I haven't done every route yet
but this might be the funniest fucking VN ever made https://cdn.discordapp.com/attachments/1156847812378628116/1218758562726281307/Untitled.png?ex=6608d45c&is=65f65f5c&hm=eefd55b36d8340c6e66f51f9c172437c2c24cf45b29fdd72418a83bd79614bb5&

All jokes aside, it's a cool and very important piece of history. Can really see how many VNs were inspired by it like its immediate successors including Kamaitachi No Yoru or Tegami, let alone later VNs. If nothing else, Otogirisou is an important history lesson to experience for any VN fan imo, and it's extremely easy to get the first good ending in ~2 hours without a guide.

Even in a silly group reading setting, I was scared several times by some of the pixel art and noises. The credits music in particular is rather beautiful.

I might type more when I read the other routes but anyways enjoy the fan translation title screen for now
https://cdn.discordapp.com/attachments/1156847812378628116/1218734760340226190/image.png?ex=6608be31&is=65f64931&hm=678cd0abdcbf0adbe13ca61b6a38b6aade5180cf40ecaa1cdbdae8afb7f108a2&

In this game you're a "good" (white) colonizer, the only one that can protect the poor natives of this unexplored (by the whites) island from the "evil" colonizers, even though you're also colonizing their land and often the game makes you side with the "evil" colonizers in killing all these savages that have no right to live in the land that is theirs, as if that's such a Normal and Right decision that why would the game present you with an option to not do that?
In the end, after killing the natives' leader that was trying too hard to defend his people, because you wanted to manipulate their election and put someone more amenable to your requests in his place, you learn he was actually right to defend them but obviously the game never makes you reflect on your evil actions.

Everything from the gameplay mechanics and what actions measure your progress to the narrative is racist, disgusting and rancid.

It doesn't escape me that due to the ending ruining the colonizers' plans to this land the upcoming sequel will be set 3 years in the past, the devs (who are europeans, to really put the cherry on top) had to figure out some other reason to let you continue living your happy little colonialism fantasy.

It's games like this that I find difficult to rate or even talk about. I can't say that I enjoyed myself - it's too upsetting for that - or even really understood it. It seems incredibly personal to the game's creator and, without knowing them personally, it was difficult to get a grip on all of the details that this game's filled with. I didn't get a lot out of this game but that's not because it's bad; it is because it's not for me. Ideas of good and bad are largely irrelevant because my enjoyment of the game isn’t what matters. The game was clearly made for its maker and if it was helpful to them, that’s what matters. I just hope they’re doing okay and this helped them, at least in some small way.

This review contains spoilers

I'M THE LIGHTBRINGER, I'M THE FUCKING UNIVERSE!!!!!