Bio
Wow, video games!

Rating System (out of 10):
☆☆☆☆☆ - 10 & 9.5
☆☆☆☆½ - 9 & 8.5
☆☆☆☆ - 8 & 7.5
☆☆☆½ - 7 & 6.5
☆☆☆ - 6 & 5.5
☆☆½ - 5 & 4.5
☆☆ - 4 & 3.5
☆½ - 3 & 2.5
☆ - 2 & 1.5
½ - 1 & 0.5
Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

Noticed

Gained 3+ followers

Roadtrip

Voted for at least 3 features on the roadmap

1 Years of Service

Being part of the Backloggd community for 1 year

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Sonic the Hedgehog 3 & Knuckles
Sonic the Hedgehog 3 & Knuckles
Persona 3 Portable
Persona 3 Portable
Yume Nikki
Yume Nikki
Pokémon Crystal Version
Pokémon Crystal Version
Nights Into Dreams...
Nights Into Dreams...

456

Total Games Played

008

Played in 2024

065

Games Backloggd


Recently Played See More

Sonic and the Secret Rings
Sonic and the Secret Rings

Jun 16

Super Paper Mario
Super Paper Mario

Jun 15

Paper Mario
Paper Mario

Jun 15

Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

Jun 04

Super Mario Bros.
Super Mario Bros.

May 30

Recently Reviewed See More

Outside of the perspective at the time of "early Wii motion controls novelty", wow this is so bad lol.

It's funny remembering how for around a year or so after Secret Rings released it was seen as Sega starting to get the Sonic series back on its feet after the disaster of Sonic Next Gen (06). To be fair I also liked it more than that game at the time.

One of my favourite/funniest video game related experiences is when I went to EB Games as a kid to buy this game and when I brought it up to the counter the cashier told me, "Don't worry, Sega got it right this time".

Just finished the Paper Mario TTYD remake and I had a lot of fun with it and thought it was very good, but also I think this is probably my least favourite of the Paper Mario games I've played.

I think the battle system has a lot more potential for intricacy and interesting play than in the first Paper Mario, but the badges this game showers you with are mostly just stat upgrades including Health Points and Flower Points with the rest not feeling as useful since the partners can make up for most of them, which leads to a kinda uninteresting level up system as there's not much reason to upgrade anything other than Badge Points or use many of the other badges other than the stat upgrades. I'm gonna replay the N64 game to compare, but I feel like I remember the badges in that one lending themselves to some more interesting mechanical experimentation as you progress. That said a number of the bosses really show this battle system at its best. The extra fight in the Glitz Pit is maybe my favourite fight in any of the games.

Another thing in terms of gameplay is that I feel like this game maybe could've used random encounters instead of having to manually enter battle. With how linear, flat, simple, and large the map design is it makes traversal extremely dull, especially compared to the battles which are much more fun. However, with having a set number of enemies on each screen it means you'll only ever have a limited number of them to fight and they'll always be in the same configuration to boot. Combined with the backtracking the game has (even with the QoL improvements), it means you'll either be engaging in the exact same couple battles each time which gets boring after a while, or ignoring them and just walking through the map which isn't much more fun.

As for the narrative, it's like... fine? I do think a lot of the scenarios are very charming and I do like a couple of the individual Chapter stories, but overall it's pretty thematically empty, or at least I couldn't piece together any interesting themes its trying to express outside of "love is powerful", which I mean like, sure. I get that's a weird complaint for a Mario game, but with how much people talk it up I'm just a little surprised. Especially when my only other frame of reference for a wild and weirdly good Paper Mario story is Super Paper Mario, which goes for a similar thing but with some more layers and a more interesting villain, this can't help but feel lacking.

On the topic of villains, wow is Grodus boring. With all that I've been spoiled on with this game over the years I always wondered why I've never really heard about him. Now I get why, it's cause he's a nothing character haha. Compounding this is the fact that Bowser is in this game and he's completely pointless. I get that that's the joke, and his scenes are funny and cute, but he's such a big and fun personality that it can't help but feel like wasted potential and shine even more of a light on the fact that Grodus is super unentertaining and uninteresting. I will say I did like TEC's story and I know for a fact that if I played this as a kid that would've really impacted me and implanted itself on my mind forever.

I've been pretty negative so far, so I want to highlight a specific part of this game that really impressed me, Chapter 4. This is maybe the most impressed I've been with anything in all the Paper Mario games I've played in how it not only ties narrative together with gameplay, but how it uses one of the game's weaknesses, that being the overly simple and linear map design, to its advantage (SPOILERS AHEAD FOR CHAPTER 4).

The first time you go past Twilight Town and travel to Creepy Steeple it's pretty standard fare as far as what you usually do in this game, but once Mario loses his name and party members and has to trek all the way back alone suddenly the dynamic completely shifts. Now you can't just trounce every enemy like it's nothing like you did the first time, you now have to be more on your toes and because of that it stings all the more when you see your party with Doopliss and it makes you feel even more incentivized to get them back. Then going back the same way with Vivian changes the tone again, both due to having a party member again but also narratively by both you and her being separated from your respective groups, you having them taken from you and her being bullied, othered, and left behind by her sisters. This feeling of solidarity and strength is already excellent, but the fact that it's experienced through very simple and linear level design makes it even more effective because it ensures nothing distracts from this feeling. I now totally understand why Vivian is so beloved (and I love her too!). She's already a very appealing character who's useful in battle, but her introduction to you as a party member here is so strong that it's no wonder why a lot of people like her.

So yeah, while I do have my criticisms and don't think it holds together as well as it could as a whole, it still has a number of great elements and some individual shining moments that still make this a very fun game overall.

I like that when you give Ryuu a flower she says that it makes her feel like a real girl