Hahaha yeeeeeees! That's how ye do DLC!

Fun and interesting mini challenges that keep things fresh (booyah), and it actually tying into the main stuff, not being a daft side story. Roll on Splatoon 3, man. They've hooked me.

Kirby comes to my house, and he eats dinner.

What a lovely thing this is. A gorgeous world to explore. Got that throwback adventure game feel, but looks incredible.

The environments are so lush and everything feels real. Like naturally occurring, if that makes sense. You're not spotting assets copy and pasted all over. It truly comes across like villages built through a gigantic forest. The land itself dictating where you can and can't have houses and roads. Beautiful.

The story is nothing incredible and combat is serviceable, but for some reason this just got its hooks into me. Kickin' about with yer wee pals The Rot. Clearing corruption and freeing trapped spirits. It's feelgood stuff. Nae cynicism, and not overly boohoo manipulative shit. Just a properly nice time.

I'm eager to see what Ember Lab comes out with next. This as their first game is very promising.

I decided to replay FF1 before Stranger of Paradise, as if it will matter for anything beyond maybe some familiar names, or seeing an old sprite in magical 3D. But my soul would not permit me to miss the opportunity of being able to go "Oh, it's that dude, and he's in that place! Wow!".

Maneater unintentionally channels that perfect budget PS2 title vibe, and is all the better for it. Never taking itself seriously, and presented as one of those daft Discovery shows where weirdos do their mad jobs while being followed by cameras, it never wavers from its tone throughout. The commitment to the bit is admirable.

This revenge game about an orphaned shark and a Cajun(?) shark hunter is some of the best fun I've had in ages. Eating your way through swamps and lakes to grow strong and healthy -Minmo style- and evolving into mental electric and bone-plated variants along the way is just the right kind of silly. It also helps having Chris Parnell narrating your actions throughout, keeping it lighthearted and daft as you massacre beachgoers with impunity.

I am a big shark and I bite the people.

I may be stuck here, but I'm stuck with friends.

Apart from dodgy boss fights, this absolutely fucks.

I'm streaming my way back through the series and decided to add this in there since I never got around to it, and suddenly everyone was coming out of the woodwork to tell me that it's great and I'll have a good time. They were right, and I cannae believe I'd never heard any chat about it all these years.

I'd just assumed it must have been shite since it never came up when I was discussing the series with anyone. A game I knew nothing about other than it was a rail shooter. But it feels great to play, some solid shooting, and adds loads to the overall lore (aye that's right, I said lore, it's good to like lore again and you can't do a damn thing about it).

I've fallen deep into Dead Space, more than I did all those years ago when it first released. They've got me doing the Leo point at a name in a text document. It feels good.

What a crackin' wee game. It's so frantic and chaotic. A short and sweet thing that crashes through your window, slaps you about, and is gone before you're fully aware of what happened.

The initial moment of "My lady, the votes have all been tallied.." then just straight into you being the president of New Japan while still in high school. The fuckin' building immediately opening up and you diving into a mech to go fight the enemy. Hype as shit.

It hits just all the right notes that get me going, and does it in such a good amount of time that I feel comfy recommending it to anyone.

The big war troll with an Australian accent is called "Brûz". Get it?

GET IT?!

The game is fine. More of the same, and I got RAPIDLY tired of the nemesis system this time. Story feels like nothing then suddenly ties into the films. I thought I had finished it when it told me to "Keep Mordor in a state of perpetual war. Only then can the Free People of Middle-earth prepare for the War of the Ring". Sounds like standard post-game shit to keep you playing. Thus, I went looking to see what folk thought of the ending, and discovered a final cutscene you get for holding the forces of Mordor back. You need to withstand 20 sieges in a row, and losing one of them sets you back to 0. You can fuck that sky-high.

!!!TRUE ENDING SPOILERS BELOW!!!

The cutscene shows that Talion held back the dark for decades before succumbing to it and joining the Nazgul, taking Isildur's place. Meaning he was there stabbing the empty beds, and chasing down Arwen. Then later when Mount Doom went nuclear he was riding a fellbeast and got clipped by a flying boulder, and for some reason in that cutscene he has his mask off and we can see his face. Cut to him looking normal again walking in a nice field, dropping his weapons, and no doubt going to rest with his family.

Wow, I care so much now that I know some jobber Nazgul who got murked by a rock was actually my good friend Talion.

Look at this.

2006

There's something very addictive to the simplicity of this. Similar to how Flower made me feel, but without the big payoff it had at the end of each level.

I often feel a bit alien when I see people talk about classic games they love, I mean proper GAMES. No story or anything fancy, real arcade type shit. Tetris is one of those that just does nothing for me, and this is almost universally the one I see people laud. I don't hate Tetris, I just get nothing from it. But the way it seems to still hold people after all these years must mean something, and I keep trying to find that somewhere for myself.

Is it this game? No. But I feel like I caught a glimpse here of what people feel when they talk about those kinda games. Simple, rewarding, and almost mechanical after a while.

Also, after this and Flower I am now shit-hot at motion controls. Might try and become a professional Lair player.

The mental checkout began when I saw my first enemy looking like a jobber from a 360 era high-fantasy thing, and ended when I realised levels were ProcGen.

Brilliant silly frustrating fun.

There's something so enjoyable about performing simple tasks but having to be conscious of using things for leverage or which direction you'll end up travelling. Really nice clean art style too. I especially enjoyed the wee handbook you reference to complete missions. Lovely texture to it.

Deary me. A step down from the original in pretty much every way.

Kinda wild that it makes the first game's setting feel so real and lived in by comparison. A very bare bones vibe to the whole thing. Runs like absolute dogshit, and gets excused by memefucks who want in on The Patter and never played the original on 360 where it's fine.

Nice to see York and Zach again.