The tone of Link's Awakening is delightful, but I felt that the actual game was much too willing to waste time.
The cramped overworld, and meandering winding paths throughout, made navigating Koholint feel like an absolute slog to trudge through. At least the dungeons were solid.
Completing the Trading Sequence is mandatory for finishing the game, and I wasted several hours wandering around too prideful to simply look up that I should bring the pineapple to Papahl, whom I had embarrassingly found earlier and forgotten about.

Having been introduced to the Redux patch I don't think I can go back. Brushing against rocks and being bombarded with vacuous text about how you can't lift them is asinine.
Honestly even with Redux the entire game suffers due to absurd amounts of menu-ing being mandatory due to how the developers implemented the power bracelet as an active rather than passive item.

Props for introducing the recurring series motif of perpetual Best-Girl in the form of Link's anima: M. The Girl With Red Hair.

Reviewed on Mar 03, 2024


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