NilkadNaquada
Recent Activity
NilkadNaquada
backloggd
Circus Electrique
1 day ago
NilkadNaquada wants
The Exit 8
4 days ago
NilkadNaquada wants
Eternum
6 days ago
6 days ago
NilkadNaquada
backloggd
Orcs Must Die! 3
9 days ago
NilkadNaquada
backloggd
Cat Quest II
9 days ago
14 days ago
NilkadNaquada
completed
Buckshot Roulette
A girl I occasionally hook up with showed me this game while I was over at her apartment and I loved it. The core gameplay of keeping track of shell ratios and probabilities to force your opponent into a bad position is super engaging, and the addition of randomly selected items midway through truly elevates it. On a presentational level it's simply exemplary, in particular the disparity between the animations when you use an item and the animations for when your opponent uses an item do a lot to bring across the sense of surrealism and danger. I don't know what exactly the guy on the other side of the table is, but he can just drag a saw straight through a shotgun's barrel like a hot knife through butter while you've gotta actively saw it off, he can see what's in the next chamber by shattering a magnifying glass and looking through it whereas you shatter the glass and then open the chamber to take a look. Truly excellent, highly recommended.
14 days ago
NilkadNaquada
commented on
BlurMarsh's
review of
Doom
IIRC what difficulty level maps were built around varies from developer to developer
Which is wild considering that UV is almost universally the most fun difficulty to play on lol
I believe modders tend to design levels for UV primarily since there's an assumption that if you've played enough DOOM to start getting into custom maps, you're used to UV
Which is wild considering that UV is almost universally the most fun difficulty to play on lol
I believe modders tend to design levels for UV primarily since there's an assumption that if you've played enough DOOM to start getting into custom maps, you're used to UV
14 days ago