I wanted to start with my score of 7/10 to show that this isn't such a bad game, I actually had a lot of fun with it but it doesn't come without its flaws and I think I can pinpoint where people may have had problems with it. When I see people saying "You're better off not playing it." I think that's kind of unearned because it's not as bad as people say, the fanbase is a bit whack though, has made them bitter.

I know this is sometimes considered a prequel of sorts but you need to know Super Metroid to get it, it actually takes place afterwards but then has Samus lamenting on her past in the cutscenes.
This has a lot of previous material but one trope that I didn't really see were Space Pirates, I was actually quite relieved because they're considered extinct after Super and I feel like they should remain that way. It also doesn't pay homage to the Chozo in much way at all.
In some ways, I do believe this should've been a prequel to all the games and then maybe I wouldn't hold as much problem with it but other than the little differences, it plays out like an Americanized version. It has the formula of a Hollywood sci-fi movie.

I also felt it necessary to urge you to stick around until after the credits because that ending beforehand is barely even an ending, it left kind of a bad enough taste in my mouth to sour the whole game. There IS another boss. There is another ending so be patient. All in all the story ends up kind of plain and average, a 5/10.

It was quite unexpected the way it plays because you DON'T use the nunchuck, you hold the remote sideways. Now this actually came across pretty good in translation but there are times where you have to have the remote upright to do certain things. But there are separate low-pressure sections where you don't have to be quick about it so you don't have to flip-flop all the time. The one exception are missiles and while it is annoying to switch just for that, I didn't find it that bad.
Speaking of combat, it's quite different, shooting auto-locks enemies so obviously that comes with a few misfires here and there but it still has a lot that the series is known for. You can dodge attacks similar to the parry system in SR/Dread and have finishing melee moves that have these crisp and unique animations. The wall kick is back and I can actually do it this time, you only have to hold the direction towards one wall. So believe it or not, I think there are some things that originated here that carried over into the later games because they were so good.
Beating enemies doesn't give you health but save points do so it's a trade off. You do slowly gain your items back but not for the reasons you might imagine. You see because you're with the federation, you need to follow orders, which means that you have your weapons but they're not authorized to be used by your officer yet. Sometimes it's kind of dumb though because you have this whole section of extreme heat to get through before the commander's like "Oh, yeah, you can activate your Varia suit. I'll allow it." It's a defense, I don't see why that wouldn't be allowed. Since there's no collecting random bits from enemies, you can just reload your missiles anytime, the expansions are just for as much you can hold which is really cool.
The art is pretty good too, seeing Samus clash against these white matte backgrounds and contrast the bright colors of her armor to the dark environments, all the little pieces glow. Sometimes lush. The plasma beam is really satisfying with its green lightning approach. It pushes the Wii to its limit, I had times where it seemed like it couldn't keep up and pop a loading banner at the bottom. That was really only when I was moving faster than it wanted so it wasn't detrimental to the experience, in fact, I was proud. It might not mean anything for today's standards but it still looks pretty good today especially for being a little over 12 years old already.
What I didn't like are the "investigate sections" where it forces you into a first person pov and you have to spot what it is that you're supposed to be looking at. The thing is, there's no real clue most of the time, even the very first one is this little red emblem on the spaceship that shows the federation logo but I never would've guessed that unless I looked it up.
In fact, that was where most of my difficulty came from, just figuring out "what" to do rather than where to do because it shows you where to go a lot more than the other games in my personal opinion. A stark contrast to Super Metroid with doors in your way that you just can't get through. Some people will like that, some people won't. Backtracking is interesting because it's not traditional. In Prime 2, they had those main sections and then a hub connecting them all. This kind of has that with "Sectors", a lot of the time you're not expected to go through the same corridors to get back though, there's usually a new route that just circles around. I didn't collect all the items (missile and health etc) though because it tends to limit where you can't return to. You can't just wander around at any given time, you're normally closed off to just that sector until you finish it. You do revisit sectors but I never felt like I got the chance to collect EVERYTHING until after the game but I didn't really feel I needed to because I felt like I had quite enough already to thrive. So what happens if you do collect everything then? Secret ending? Nope, just a hard mode unlock.
I suppose I was expecting more crazy arcade shooter moments like Prime 3 and while there are a few, I want more! I think there's still an untapped 3rd person Metroid with a 3D environment. But this is a perfectly good game, it has some of the best bosses, some of the best use of its mechanics, it's polished, it doesn't deserve quite as much flack as people make out.

Reviewed on Oct 30, 2022


1 Comment


1 year ago

Fully agree with a lot of this stuff in your review. This game is hated on way too much.