Disclaimer: I’m a filthy casual and I played it just for the story mode.

As a DC fan, I loved the way that they tied the fights up together - it was awesome to see characters interacting in the cool world that Injustice sets up.

The combat is fun, and is easy to learn, hard to master.

My biggest criticism is it’s repetitiveness (perhaps the fighting game genre just isn’t for me) & that some enemies and the final boss just straight up cheat, to drag the game out somewhat.

Some rounds they are absolute combo machines that can juggle and use abilities that 1 tap half your health bar, and the next round, it’s like they’ve given their little brother the controller.

A great bit of fun from gamepass, but I wouldn’t pay anything for it sadly.

It’s my first ever experience of the Taiko no Tatsujin (other than in the Yakuza Games) - really enjoyable and surprisingly challenging rhythm game.

I only recognise a few of the songs however, which is totally understandable since it’s a Japanese game.

Could have used more content, but for a game as part of Apple Arcade, it’s worth a try!

The one sound clip that eternally haunts my brain is from the sheer amount of times that I've played through this game:

"ENEMIES ARE EVERYWHERE"

The unique nemesis system is even better in this title, with the same fun Arkham style combat and a great story set in middle earth.

Unfortunately, it’s let down by repetitive gameplay loops and a final act that outstays it’s welcome.

Worth a play if you can get it cheap, but definitely not worth full price.

Note that the problems caused by micro transactions on launch have been completely removed.

Borderlands is back after a few years with much better gameplay, satisfying weapons and with some extra mechanics and polish that makes it feel like a true sequel.

In saying that, it also brings with it the same annoying writing and long playtime which outstays it's welcome.

I'd say it's that friend who never moved out of your hometown - you grew up, but he didn't, and sure he's fun to hang out with, but you find yourself unable to relate to him anymore.

Slower in pace than the first, but carries over all that's enjoyable (and the continued lack of enemy variety).

A pretty short, but interesting narrative-driven game; set in a cyberpunk world where a sinister corporation is planning to eliminate human emotion for their nefarious needs... or are they?

Moved forward by what are essentially mini-games, the narrative around Red Strings Club is essentially that of clumsy dialogue on morality, mental health and LGBTQ+ topics. Not normally my cup of tea, but it does a good enough job of making you take inventory of some views you hold.

Definitely worth a play, but don't pay more than a few pounds/dollars.

Fantastic to play with friends - fun and creative solutions to physics based puzzles; paired with a cacophony of chaos and howling laughs with the right group. Definitely a canvass for shared stories, rather than a tight, guided experience to play solo.

Being able to take on the power of a hidden Sith and travel around messing enemies up with incredible force powers and customisable lightsaber colours completely drowned out how repetitive this game was for the teenage version of me. I plan on having another playthrough in 2020.

Serviceable platform shoot-'em-up; nothing really special about it, got about halfway through and didn't have the care to continue.

It just feels like a mediocre re-skin of Borderlands 2, with an annoying oxygen mechanic and uninspired character classes.

I couldn't bring myself to complete it with my co-op partner.

To be fair to the DLC, by the time I'd finished the main story, I was 'done' with the game and a bit tired of the mechanics. It was fun enough, but just more grindy content.

To be fair to the DLC, by the time I'd finished the main story, I was 'done' with the game and a bit tired of the mechanics. It was fun enough, but just more grindy content.

Whilst the swinging mechanic is pretty fun, the combat and level design feels really floaty, unsatisfying and dated; played for a few hours and just didn’t find myself wanting to come back to it.

A fantastic, if not oversimplified SRPG.

A shame that they took out a lot of features that made Fire Emblem the series that they are - such as the offspring mechanics, deeper strategy and harder combat; however the rich story and endearing characters more than make up for this entry's shortcomings.

The reason I couldn't score this higher is the pacing - the thing I struggled with the most this series is just how much it felt packed out with sections of "deja vu" in it's academy days (even after the time jump). By the time I finished my first play through, I didn't want to jump back for a while.