I frankly don't care to finish either of the Watch Dogs 2 DLC packs. Maybe one day when I nab these on PC, I'll go through them, but for now, I've essentially retired my PS4, and just don't care to finish it.

While certainly unique, the "game" or marketing material (whatever you want to call it) runs very poorly, even when meeting recommended specs (just barely in the case of my system, and even then, couldn't get the thing hitting a consistent 60FPS even with graphical settings dramatically reduced). If the thing ran better, that would be nice, but for a free little game-thing that has you trek about an abandoned expo center, shooting a t-shirt cannon at security drones, it isn't half bad. Only takes an hour to 100% if even that, so it's worth giving a go for the hell of it.

Painful, harsh, unforgiving, and something I would wholeheartedly recommend against playing. Darkest Dungeon will test players and their abilities to trek forward with its crushing difficulty and extremely unfair RNG. Understandably, this is an experience for very few people, yet as someone who could take on the challenge, I found a lot to be rewarded with by playing it. I'm working on a more comprehensive review at this time, but for now, I'd warn against playing this unless you KNOW you have what it takes to pass its many trials.

Across my multiple playthroughs on the 360, Xbox One, and now on PC, I still hold Halo 3 in relatively high regard, yet I still feel it to be a wholly overrated game. As a PC port, Halo 3's port over to a platform worth a damn is honestly fantastic; it runs buttery smooth, rarely ever had any sort of frame drops or any other performance issues. If you've never "finished the fight" and have a PC, Halo 3 is a must buy.

As for the multiplayer, it works, and I do like it quite a bit, but it's far from my favorite Halo multiplayer. MCC's addition to customize individual armor pieces is certainly a thankful addition (despite the fact it should've been in the collection day one back in 2014), but there are some notable performance issues on the PC port, primarily through some rather wonky latency. I'm not good at Halo multiplayer and have never claimed to be good in any of Halo's multiplayer modes, but there's some sketchy performance when it comes to trying to deliver headshots and just connecting shots altogether. 343 has addressed the latency issues and said they're working on it, but for now, the overall package is good, if not a tad flawed in some places. Still well worth a pickup.

14 millionth playthrough of Halo 2, second time on PC. Just did this for the current seasonal playlist challenge for season points in MCC as well as hitting par time on all Halo 2 missions (which I did, hooray).

Still to this day, my favorite game of all time. So mechanically dense, fun, witty, charming, and topped off with a pretty good story to boot that mixes in the real-world politics of The Cold War with a zany "Bondian" lighthearted tone.
There is a bit to be desired with the PlayStation 3 port, though, with some serious frame rate issues when things get heated, but the general push to 60FPS, as opposed to the 30FPS PS2 version, mitigates that issue slightly.

I'M STIIIIIIIIILLLLL IN A DREEEEEEEAAAAAMMMMM
SNAAAAAAKE EEEEEEEAAATTTEEEEERRRRRRRRRR

Finally ran through this on Legendary with a friend. A really good proof of concept for what the series would "evolve" into overtime, but really rusty when playing it in 2020. I have my fair share of issues with some of the level design, a generally weak weapon sandbox, and neither graphics options available for this remaster being particularly ideal (classic is too dark in many places and a tad bland, while the remastered graphics are often overdesigned and straining on the eyes). I still appreciate Combat Evolved for its advancements in the console FPS genre, essentially being the Half-Life of console shooters as opposed to PC shooters, but it hasn't aged as well as its later entries. Even with its problems accounted for, Halo: Combat Evolved has still aged better than plenty of other games from the early 2000s and is still a blast to play to this day.

The Library still sucks, though.

Finally did my solo Legendary run of Reach. The game's still fun, but it harbors a few issues. Reticle bloom is still a pain, and the balance of Legendary can sometimes be a bit off, but still a really rewarding challenge to complete.

I mean, it's entertaining, I suppose. I can look at I Love You, Colonel Sanders! as a funny piece of marketing pumped out by a corporate fast-food chain, and recognize that it succeeds in what it's trying to accomplish (trying to get you hungry for KFC while trying to make you laugh for an hour), but besides that, it's kind of a "nothing" game. I guess this comes from my rather negative attitudes against corporate pandering as well as my general "meh" opinions on dating simulators/visual novels. The thing is, is that I feel I can't be too negative on this game because, at its heart, it succeeds on making at being a bog-standard visual novel, with no "gameplay" issues to boot, and it works as corporate advertising because when I just played this with a friend, he immediately ordered KFC after we got off Discord.

I dunno, it's free, only takes an hour to 90 minutes to finish, and offers a few laughs and preposterous moments to keep you entertained, but I wouldn't classify it as "good," nor would I go through the trouble of playing it again.

Always fun to revisit a childhood classic. Gauntlet Dark Legacy was one of my first games I can remember playing (that and Mortal Kombat Trilogy), and I always kept fond memories of it since it was one of the very few games my parents would ever play with me, let alone at all. I think a lot of those positive feelings about the game primarily come from nostalgia, but I still hold Dark Legacy in somewhat high regard, despite its many issues.

I guess it's worth noting first that I played Dark Legacy through emulation. I have a physical copy for the PS2, but for some reason, I can't find my PlayStation. Don't ask me how you can lose an original, bulky model PlayStation 2, because I honestly can't tell you. Anyway, I used Dolphin to get Dark Legacy up and running, and with that, I noticed a lot of issues that I couldn't honestly tell you if they were issues with the GameCube port, or problems through emulation.

To start, what I know was an emulation issue was the several crashes I had while playing. I pumped close to 15 hours into this current, singleplayer run of Gauntlet, and with that, I experienced around three hard-crashes (the program froze and shut itself out), and two soft-crashes (the screen wigged out, went black, but audio and controller inputs still registered despite zero visibility). Crashes are frustrating, but it never got too much under my skin; annoying, yes, but nothing deal-breaking.

From the usual crashes, I had other weird experiences with this port. First off, I was rather baffled to see that mini-bosses and full-on bosses have no health bars. I was rather used to being able to see where boss health was at because it made for at least somewhat easier strategic planning to encounters. I also found two boss items not registering at all. One: for the dragon fight in realm 2, there's an ice ax you can find later on that should freeze the dragon for a bit, giving you the advantage to wail on him a bit without taking any damage, yourself; the ax didn't freeze the dragon at all. Two: the scimitar used to fight the chimera didn't lop off the middle head like it was supposed to, which greatly decreases the difficulty for the fight since you're attempting to fight basically three enemies at the same time. Besides weird quirks, I had plenty of framerate issues in-game, with it chugging many, many times, especially in the hub world, and when there were tons of enemies on screen. For all of these issues, I cannot say whether or not they're emulation-related, or if they're linked with the GameCube port as a whole, but they were a bit frustrating to say the very least. I'm also curious about the chimera fight, primarily because Nintendo was still being super stingy on their in-game content at the time. I would like to guess that maybe the sword worked on that fight by decreasing overall boss health, but there was no decapitation, because Nintendo were so restrictive on more mature content on their systems; whatever the case may be, I have no clue.

Anyway, for Dark Legacy, itself, for anyone who's played Gauntlet before, you know what you're getting: repetitive combat encounters bordering on button-mashing (if it wasn't for the fact you can hold down the attack button to spam attacks) in an assortment of differently themed, yet mechanically similar worlds. Your character choices are all cosmetic, with extremely light changes to gameplay functionalities such as how magic can affect inanimate objects once you reach certain levels, and a base stat that's generally higher than other ones compared to other characters. Dark Legacy is about what you'd expect from a grindy, yet simplistic light-RPG experience; it's nothing special, but it works, and it's a lot of fun.

Generally speaking, if you have a base tolerance for repetitive game design, this is definitely up your alley, but Gauntlet has always been an "acquired taste" kind of game; I understand if you cannot stand these games at all. Anyway, despite the grindy nature of the game, and how samey most of the content is, I still can't break away from it and it always drags me back in. I love this game for what it is, jank and all, and while it isn't perfect in the slightest, it's still a ton of fun and one I would definitely recommend if you can find a copy for it. If you don't have a multi-controller port for the PS2 and want to play this with friends (the more the merrier on this game), I'd recommend the Xbox version over any of the other one's, since it runs better, looks better (although that isn't saying much since this is a N64-era game retouched with new features), and has native four controller support, without any possible Nintendo nonsense injected into it.

I dunno, is it weird to have mixed feelings on this?

I like Fall Guys quite a bit, but there are some major nagging issues and overall design philosophies that just don't gel with me. I'd say out of any "battle royale" I've played, this is easily one of the best I've tried (would probably put Warzone above this but that's comparing apples to oranges). My issues stand primarily on the heavy amount of RNG the game's based around. There's an extremely small amount of skill required to play Fall Guys, which is great because that levels the skill floor and ceiling so that more players can enjoy the game, meaning it keeps a thriving community for players of all interests and ages; unfortunately, this means that matches will constantly flow in and out of your favor at the most random of whims. You may be killing it from round to round, only to have your jellybean guy get barraged with obstacles with no chance of getting back up and trying to qualify for a round; you might be doing fantastically in solo races and other events, only to be parred with people in a team event who don't understand that a ball needs to go into a hole for you to win the round. These mixes in match quality can helm a huge range of emotions, from getting lucky with the RNG draw and laughing your way to the bank with XP or even a crown, but can also infuriate you to no end because you got paired with half-brained chimps, or the obstacle RNG decided to beat you senselessly.

I do like that no matter your perfomance within a game, you're always working towards unlocking something with XP for the game's given season, yet that only slightly softens the blow when you get screwed over by the game's unpredictability, as well as its instability.

I know that server-related issues are still being worked on, which is a good thing. Even though I've only owned this game for a day, though, within the 15-ish matches I've played (give or take), I've had 3 crap out of me and disconnect me, which isn't normally too big of an issue, except for the fact that these disconnects have come late into games, where we were close to the end, and being kicked out due to bad server connections doesn't yield you any XP.

Although I'll keep the game in my Steam library, I feel the $20 price tag is just a tad steep, add on top of that a litany of microtransactions plaguing the shop (only to get worse, I'd expect). For a junk-food game (something to play for a little while and move on to something more engaging), it works for what it's trying to accomplish, but it could still use some ironing out of some issues; even then, I still see myself having a love/hate relationship with Fall Guys.

Before August is over, and if you have any interest whatsoever in giving this a go, I'd definitely pick it up on PlayStation 4, since it's currently one of the PS+ games on offer, so it's free of charge (with subscription, of course).

This game sucks so much, it breaks my heart. Dead Space is a series I've grown to like over the past while. I'm still not a big fan of them, but I've greatly enjoyed what they've done despite being wholly unoriginal and being glorified mashups of System Shock and Resident Evil. Despite my misgivings for the series, I loved the evolution from 1 to 2, with 2 being a rather fantastic experience perfectly paced from beginning to end, giving fantastic action, and some fun spooks along the way.

In comes Dead Space 3, which completely disregards any of the good advancements from its predecessor and crafts a boring, tedious experience that is almost always frustrating. The workbench system is awful, and adds an unnecessary grind for a game that's supposed to be dwelling in atmospheric horror. The dialog and overall story is flat out terrible, with many laughable lines exchanging all the time, with the main story itself being a haphazard waste of time to explain the information we already know, or overcomplicate things for no reason. The inventory system, which was something I've always liked about Dead Space, has been boiled down into the most simplistic thing possible for no good reason; ammo is now completely universal, health packs are overflowing despite playing on the "normal" difficulty, and so forth.

I'm also wholly against the addition of coop this time around, making Dead Space "Not as Dead Space" with a coop companion available to tag along with you. While it's always fun to bring a friend along to play a game together, the addition is terrible, with many cutscenes and important moments happening where this second player isn't - and shouldn't be - involved, whatsoever, killing any immersion for most story scenes. I will praise, though, that in coop, there's certain moments where one player can see certain hallucinations in the environment that the other player cannot. It's pretty fun and original to have this mind gameplay between coop partners, but from what I experienced, it was never fully fleshed out.

The only real praises I can state for Dead Space 3 are that the same control scheme from 2 is still in place, which is good, because mouse and keyboard controls feel fluid and fun, and the overall graphical prowess is still there from 2. Dead Space 3 isn't anywhere near as atmospheric or interesting as 1 or 2 in terms of level design and aesthetics, but there's still some great looking vistas and good technical detail for something released late in the 7th generation.

This is where I say I haven't finished the game. My friend and I got to a part where we got stuck at for some time, and haven't been able to progress, because the game has to force arbitrary difficulty spikes in the stupidest of places. My frustrations reached a boiling point, and I had to retire the game for now. I might finish Dead Space 3 in the future, who knows, but I certainly don't want to.

This is going to seem controversial since it's some form of blasphemy to speak ill of TF2, but after 30 hours of trying across several years of playing, I simply can't get into it.

This is for the new players out there: TF2 is a robust, often fun, yet complete chaos of a F2P shooter. TF2 offers a lot of fun in several ways; overall a rather fun time, yet you'll find it really hard to actually complete matches because everyone's treating 90% of the servers like VR Chat lobbies with guns. You're also going to get flamed for not buying into the skin economy of the game, which have absolutely insane prices tied to said cosmetics. Additionally, I hope you like lootboxes, over-complicated and boring crafting mechanics, and inventory management, because that's basically everything TF2 has to offer for you. Hell, at the very least, most other "hero shooter" games of TF2's ilk have cheaper microtransactions in them than this game, yet the market is entirely dictated on the audience; as we all know, the free market is a sh*tshow to say the very least, whether it's in real life or a Valve game.

Having to pump ridiculous amounts of money into microtransactions/lootboxes to get anywhere with weapon developments, JRPG-level inventory managements, and a community that is sometimes nice, often-time a pack or ravenous morons - I seriously couldn't recommend TF2 even for the price of "free." I'm finally done trying to give the game a chance and have it warm up to me. If I'm not warmed up to a game over 30 hours into the experience, then there's no way on this Earth I ever will, nor is it worth it to pull any more time into it even if it eventually gets good after a while (TF2 is essentially the One Piece of games).

big sip of Monster Energy Zero
Yeah, Heretic and Quake were good games. What if we combined them together to make our own?
siiiiiiip