Ended up liking the Campaign side of things a bit less than I was expecting to from my childhood. Nice story, great gunplay. Sadly somehow the visuals look like a downgrade compared to MW2 (not strictly talking about fidelity) and Treyarch continues to be poor at creating a game that is difficult but not unfair. I feel like Infinity Ward cracked that code with MW2 but sadly it did not make it to this game.

Now all that being said - the multiplayer is/was glorious and Treyarch deserves a big pat on the back for that. Great job on that front and enough for me to raise the score by a point. Also this is where most of my Zombie mode memories come from which is another +.

Probably my favourite FPS campaign I have ever played. Nearly every mission is amazing to play. It is an overall improvement on the first Modern Warfare. Even my usual complaints about the difficulty spikes are alleviated (Although with one extremely unfair mission near the end). They also fixed the stupid grenade spam which I highly appreciate. I hopped on the MP for a while as well and it is still fun although it is difficult to find any proper game modes.

With the engine from the last game this return to WW2 looks and feels amazing to play. I loved the brutal approach and it is probably one of the darkest Call of Duty games in my opinion. Sadly it starts falling short soon after. The first misstep came after you realized that instead of a proper narrative we once again get a mish-mash of different battles which immediately feels like a regression in terms of story. Now this was fine for about half the game because some of the missions were definitely cool but after a while this lack of narrative made other negatives pop up way more. Namely I felt like this game was even more unfair towards the player than CoD 4 leading to a lot of frustration during gameplay. The worst offender is likely the crazy granade spam every time you are stationary for more than 5 seconds. Other than that I think the multiplayer was still fun although again a tiny downgrade from the previous game.

This hurts even as a fan of less than stellar flash games

Well this was a bit of a tough one. Really liked the first half as the atmosphere remains brilliant, but it then started throwing endless waves of monsters and enemies at you which really left me with a bit of a sour note.

I have been going through LEGO games for a while and was hoping for some sweet redemption after Indy 2, but this one also just feels off. They've tried to provide a few interesting levels, but in general it just looks quite bland and feels rushed after the first quarter of the game.

Swords and Sandals I is probably the most buggy out of them all. It is easily cheesable and frequently frustrating. It isn't a very deep game. But it somehow captured me as a child, and even now I played though it in one sitting because I got addicted so there has to be something there.

Very fun to to drive, although the progression of both the licenses and cars is not exactly to my taste

My favourite in the series so far and the first time Supermassive Games lived up to the legacy they started with Until Dawn

Easily the best of the 3D universe games, although part of me does think that it loses some of its focus after we leave Los Santos. The game was at its best when it was focused on the gangs and the family. After that moment there are very cool missions here and there, but little ties it together narratively so my level of investment wasn't really as high as I would have liked. The map is huge and visually diverse which makes traversal fun, but it can feel quite empty at times. I am focusing a little too much on the negatives compared to the other two since it was THE game when I was growing up, but I did have fun. It is also an all around improvement mechanically compared to 3 and Vice City.

The new RTS mechanic was a little repetitive, and there's a distinct lack of cohesion compared the the LEGO games that follow a specific movie; but it is still a LEGO game and the base loop can still be fun.

The balancing is awful. Either you lead by a kilometer on everyone or there's one or two opponents that are impossible to catch up to. Didn't happen on story missions, but nearly every regular race had some form of this which really sucks as it really was the best one from Ghost.

Great idea although I definitely got tired of the formula towards the end of the story campaign. The fighting being really really weak did not help. Game would probably fare much better with a better combat system. Still it was fun for quite a few hours.

The story sucks, voice acting sucks, mission design mostly sucks. The combat is probably worse than all those combined. That being said I somehow had fun.