Pachicore
2012
The game isn't too bad fundamentally. Shooting is okay, story is fine, characters are alright. But the game expects you to play over and over again. The jokes that were old first time you heard them become unbearable. Having to fight the same enemy fifty times to get a legendary isn't fun. Bosses (excluding raid bosses) are ridiculously easy. OP levels is just braindead difficulty increasement of "lets just increase the stats". UVHM actually has a good difficulty jump tho. Play it once and put it down, you gain nothing from new game plus apart from better gear which you probably won't even end up using because you got bored
2013
2015
Pretty overrated imho. I really didn't care much for the characters except for flowey. So any sort of weight the story tried to put on me for a decision i made i couldn't really care less. The gameplay is solid, game looks good and the music is nice. Genocide is a chore which i know is the point but doesn't mean i liked that route. There's only 2 things in genocide, that route sucks
One of the jankiest fighters. First of all, some fightsticks don't work so you need to download some mod to make them work. The hitboxes are wonky as hell, and the card mechanic just isn't good. You can switch out your special moves with different ones by using cards. This takes so long to know which cards are viable with how you play, and there's some random elements since you always start off with defaul specials, you have to use the card midmatch to swap it out. Majority of defaul specials are useless and some characters rely on swapping out the cards, this could take a while to swap out your special inputs. Guarding is also very strong in this game. There is no timer and wrongblocks just damage stamina. You have to drain stamina to break through instead of wrong blocks being a hit. This makes turtling and camping way too strong.
2010
If you're a fan of rpg maker games then this is worth a shot. Not particularly scary but it's a good narrative experience. The premise is rather cliche and not particularly scary but there's a nice amount of gore and the death scenes are really descriptive which i find to be more effective than showing a cg of how they died
Probably one of the weaker entries in Touhou. Stage 4 bullet visibility is a pretty big issue. The bullet patterns are rather mediocre, ost is underwhelming for touhou, and the extra boss is just broken. The game really just expects you to just hyper through everything which i'm not a fan of. The character designs and the backgrounds do look great though.
2016
1996