It's impressing to see this game running on a Super Famicom. From the beginning, where you are treated to a Star Trek-like scene with a full English voice acting performed by none other than Robert Belgrade, to the rest of your journey where you have a world full of options to explore and systems to fiddle, SO is truly a marvel in forcing its hardware to do things it shouldn't even be possible.
The action gameplay is fun enough not to become boring, although the very frequent random encounters do turn annoying, it's nice to change characters, builds and work with the skills and crafting/smithing/alchemy/whatever mechanics the game offers, and even though you control only one character, the AI is surprisingly effective for the rest of your party members, they hold themselves in combat pretty well and I rarely had to change the Strategy on the Tactics section, although it is an option to guide the members better, it's far from mandatory.
The story is kinda bland and the sci-fi and futuristic setting gets a bit sidelined for the most part of the game, and you only get focused on it in the beginning and the end of the game. It adds a bit of charm and mystery to the advanced technology present in the lore and it may be more developed in the sequels, but for those who are expecting a Star Trek RPG, it's good to be forewarned of this condition.

Reviewed on May 31, 2024


2 Comments


18 days ago

this is probably how i'd feel about so1 if it didn't end like 20-30 hours too early

14 days ago

@chandler I thought it ended abruptly somehow, but I didn't see it as negative, sometimes it's better to end earlier than too late XD