I really enjoyed Stray’s moody electronic soundtrack and high-polish sci-fi visuals/environment design. The traversal mechanics are highly prescribed and occasionally annoying, but the trade off is unique movement that looks and feels like a real cat. The fetch quest-y stuff in its mini-hubs are just puzzle-y enough to be interesting, but also intuitive enough that I never felt tempted to look anything up. The more adversarial stealth/fleeing sections aren’t quite as entertaining, but there aren’t a ton of them and they’re still pretty fun. I was surprised at how affective a few of the emotional moments near the end were.

Reviewed on Dec 10, 2022


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