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GOTY '23

Participated in the 2023 Game of the Year Event

Popular

Gained 15+ followers

Pinged

Mentioned by another user

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

GOTY '22

Participated in the 2022 Game of the Year Event

Donor

Liked 50+ reviews / lists

Elite Gamer

Played 500+ games

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Favorite Games

Rocket League
Rocket League
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Return of the Obra Dinn
Return of the Obra Dinn
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild

853

Total Games Played

015

Played in 2024

000

Games Backloggd


Recently Played See More

Dredge
Dredge

Apr 20

Chants of Sennaar
Chants of Sennaar

Apr 17

Hardspace: Shipbreaker
Hardspace: Shipbreaker

Apr 14

Open Roads
Open Roads

Apr 11

Lil Gator Game
Lil Gator Game

Apr 10

Recently Reviewed See More

Great atmosphere and low-poly visuals, and the controls that make or break its gameplay loops feel great to control. Overall it’s a perfectly solid game that I’d recommend, and I thought both of its endings were neat, but I also felt a little like “that’s it?” as I realized its full extent. The compulsive multipart harvest-and-upgrade loops, the number of separate islands, and the expansive list of creatively imagined fish all give the impression that it’s a bigger game than it is. I’m fine with it not being any bigger, but I wish it was okay cutting some of the upgrade loop stuff that retroactively feels like filler, building up needlessly for content that’s not there.

The deduction of icons feels perfectly balanced between not being too spelled out and not being too vague, and I love how each distinct culture is efficiently evoked through their language. Which concepts are core to their culture and common enough that you learn them first? How does their language frame concepts they share with other cultures (e.g. devotees vs impure ones)? Which concepts are so inessential that their language seems to omit them entirely?

Beyond the slow accumulation of understanding, I was impressed by the meta-challenge of forming cultural links, and the eventual ending sequence itself. A lot of similar games feel the need to have a big climactic gameplay sequence to drive home the combined emotion of the story and the full robustness of their puzzle design, but the difference with Chants of Sennarr is that it’s the rare example that actually imagines and executes it well, so I wasn’t distracted with frustration at any point.

Also, what a simple but visually stunning game.

I tried this out at the tail end of its Game Pass availability, thinking I’d try it and be able to drop it once it started feeling chore-like, and then I ended up hooked and buying it elsewhere once it left GP. The escalation of abilities to break down ships feels uniquely powerful, and the matching escalation of hazards and new ship types and variants keeps the process from getting stale. Similarly, figuring out time-saving shortcuts during breakdown routines feels incredibly satisfying, as does the iterative process of determining which cheap parts are more valuable to not salvage.

Other side activities bubble up as well, like pocketing assorted parts to fix up your own ship or decorate your HAB, or the ghost ships infested with troublesome AI nodes. There’s also a slapstick sense of comedy throughout when breakdown goes wrong, turning hasty disasters into laughs along with the encouragement to be more careful next time.

The labor rights story comes on a little strong at first, but that initial vibe ends up being fitting for the outgoing personality of the organizer. By its conclusion, it manages to be a relatively sophisticated sci-Fi dramatization of labor organizing with emotionally engaging stakes. The climactic industrial action is memorable for the story choices it offers and its clever gameplay twists.