16 reviews liked by PauVi03


All puzzles completed, 100% of achievements unlocked. Delete is a great little puzzle game, with a simplistic yet stylish presentation. At first it seems like it's just going to be a fairly straightforward Minesweeper-like (i.e., requiring you to locate a number of specific tiles within a grid, based on numbers indicating how many such tiles are in adjacent tiles), Delete quickly brings in an impressive range of additional mechanics to this formula. Ranging from restricting the 'adjacent tile' information to just corners, to information about complete rows/columns and rotation of the grid, often making good use of presenting the grid as a 3D object, these mechanics do a great job of bringing variety and challenge to the puzzles. With 50 puzzles to solve, Delete is a good length but doesn't outstay is welcome.

Bzzzt

2023

✔ Beautiful pixel art
✔ Bopping retro music
✔ Precise controls with some tight level design

It might not blow your mind as it's over too quickly but everything it does it does very well and I had a great time with this one.

played this in class one time and people kept drawing dicks so the teacher made us all sit in silence

The praise this game gets confuses me. Breath of the Wild itself was nothing particularly earthshattering, and this game is just Breath of the Wild again. The problem is that what made BOTW novel is not anymore. We've seen this type of expansive open world before. It's not impressive anymore.

Of course, more land was added, but what was added is half as much of what was worth exploring in BOTW. The skylands mostly exist for dungeons and chests, nothing more or less. There isn't enough landmass up there aside from the tutorial zone for it to feel like a whole new second map. The underground zone too is stagnant, introducing an annoying gimmick with an intense difficulty spike that makes exploring it a pain.

I understand that the new building system is technically impressive. I'm a game designer, I see this. However, just because something is impressive does not make it good. The fusing system itself does allow for a bunch of interesting puzzles, but it's the same gimmick reused for every single puzzle. Eventually, this mechanic too has its novelty wear off, and unless you have a degree in engineering or loved Banjo Kazooie Nuts 'n' Bolts too much, you won't be getting a lot out of it. Yes, it is impressive what it can do and that it functions at all, and the possibilities available to players is commendable. It is a feat in design that a lot of these puzzles have more than one solution. Yet the game does not force you to create anything super outside the box. While I said most puzzles have more than one solution, it is made very clear that there is 1 "right" way and every other solution is a player either a: intentionally breaking the game or b: not understanding the signs. Nowhere are you challenged to make an army of inter-continental strike drones. You can, and those who know how will, but this will never cross the mind of the average player. Had this game pushed the bounds of what this system could do perhaps I could find more praise for it. But they don't, it exists as simply a gimmick to justify the long development time and to show off a shiny new tech thing.

With this games announcement we were promised a much heavier story focus. We got slightly more story than BOTW. What we got was quite decent honestly, but it was the same egghunt from before to find all these things. This time, you just couldn't skip the intro story segment. What they gave us simply didn't carry the weight it should.

The intense amount of continuity errors are annoying too. The game hints to why this may be, but it simply does not make sense. This game likes the idea of being a direct sequel while also being too caught up in trying to rewrite it's own history. Where are the Divine Beasts? Where are the Guardians? Where is the fucking Shrine of Resurrection? Things vital to BOTW have vanished without a trace and the game refuses to explain itself. It should have, anyone who played BOTW would have noticed all of this immediately. There needs to be a reason for the sudden disappearance, and I sure would have liked to see it totally explained than just hoping I will take "time travel shenanigans" as an answer.

Tears of the Kingdom looks at what Breath of the Wild did well and misunderstands why it did well. The open world was good because it was so vast and nothing like any game had had before. Now, we have the same open world with minor variance, causing less desire to explore, and the marvel of such a vast world is now lost since it was done before. Of course, following up something like BOTW would prove to be a monolithic task regardless. Instead of improving the things BOTW did wrong, like the dungeons and puzzles, to try and succeed it's predecessor, it simply creates new things that solve nothing. Tears of the Kingdom prays its rehashed world with new zones will be enough to entice the player for the same hundreds of hours we all dumped into BOTW.

This game will forever be shadowed by it's predecessor. Not because the task was too big, but because they did not focus on the right things. Perhaps if Breath of the Wild never released, this game would be far better. Instead, it is a expansion in disguise as a $70 videogame. Shameless.

Just like Polyphia, just because something is hard to do does not immediately justify a perfect score. In a vacuum, the new system is very good, but the game simply does not allow for it to be as good as it can be, and in an attempt to perfect this feat in physics engineering and simulation, Nintendo seemingly forgot about the other aspects that make a Zelda game a Zelda game.

Trying to review this without cribbing from Scott the Woz is like trying to leave Ñuñoa without a bag of the worst weed you've ever smoked. This has been an official post from the Ñuñoa Haters Organization

I'm always surprised by people complaining about these type of remakes. Like... you do understand you're not forced to play it, right? As someone who didn't play de original, this looked interesting.

Huge remake/remaster debate aside, I loved this! It was so much fun, and it was a great time to sit back and go through the levels. Very creative design! Of course, there's always one or two annoying levels, but nothing a quick Youtube search can't fix.

So much fun! I hadn't played a Mario Tennis since the Gamecube one. I don't mind that I beat the single player mode in an afternoon. It was really challenging and annoying in a couple sections, but other than that, I loved the game

HAPPY VALENTINE'S, SAMUS

I'm 100% convinced everyone who considers this one of the best games of all times forgot to play the Phazon Mines. THOSE WERE TERRIBLE. OH, and the bosses too.

But otherwise a very great game :). I honestly can't believe I waited from freshman year of high school to play this!...but 6 & 1/2 years later it still was a banger so oh well

I didn't feel like finishing King of Cards but this is easily the best "retro" game on the market! So much charm, character, and content. Specter Knight was easily my favorite campaign.

This game is just a constant shift between "It's so over" and "We're so back" in an unhealthy amount of changes to your self-confidence.
Overall I think it's better than the first one in terms of story and gameplay, but I'm not a fan of how you spend almost the entirety of the game in the bumblefucks of the laboratory. I enjoyed actually being in test chambers more, and I don't think it's incorporated very well in this one. Most of the time you have to navigate back corners of the vastly empty spaces, and use the zoom to barely find surfaces to place your portal.
Still, the elaborate story and the new mechanics that make the chambers more fun were very enjoyable. A solid game about two enemies-to-friends gals with a portal gun. They don't make'em like they used to.