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guyver_dio reviewed Minishoot' Adventures
Probably the best game I've played this year. The whole concept of mixing the maze like exploration and dungeons of Zelda with a metroidvania style bullet-hell was executed perfectly. Even after finished it at just under 8 hours I couldn't stop and I rarely do that. You can get an item that shows you everything you missed on the map so collecting everything after finishing wasn't a chore like some games and was actually still fun, with plenty to still do that wasn't just simply collecting things. I liked that they utilised every aspect of this concept with even some racing elements since you're a ship.

I'd really love to see a sequel.

1 day ago


guyver_dio completed Minishoot' Adventures
Probably the best game I've played this year. The whole concept of mixing the maze like exploration and dungeons of Zelda with a metroidvania style bullet-hell was executed perfectly. Even after finished it at just under 8 hours I couldn't stop and I rarely do that. You can get an item that shows you everything you missed on the map so collecting everything after finishing wasn't a chore like some games and was actually still fun, with plenty to still do that wasn't just simply collecting things. I liked that they utilised every aspect of this concept with even some racing elements since you're a ship.

I'd really love to see a sequel.

1 day ago


guyver_dio reviewed Wall World
I loved the concept, super simple, addictive and chill. Just mining resources, upgrading your systems and defending against waves of enemies, that's it. I thought the game length was good too for a game like this, finished in 13 hours, I felt any longer and it would have started to wear on me.

It didn't seem to be a problem for me in the end but one concern I had was basing the end of game on finding all the keys. Since it's procedurally generated with all the items randomized, this means your ability to finish the game is completely RNG based. Though it didn't turn out as bad as a thought through the use of the depth scanner and making a beeline to all the anomalies. Nevertheless there's potential there for someone to get stuck on the last key and take hours longer trying to find it which would have annoyed me.

5 days ago


guyver_dio finished Wall World
I loved the concept, super simple, addictive and chill. Just mining resources, upgrading your systems and defending against waves of enemies, that's it. I thought the game length was good too for a game like this, finished in 13 hours, I felt any longer and it would have started to wear on me.

It didn't seem to be a problem for me in the end but one concern I had was basing the end of game on finding all the keys. Since it's procedurally generated with all the items randomized, this means your ability to finish the game is completely RNG based. Though it didn't turn out as bad as a thought through the use of the depth scanner and making a beeline to all the anomalies. Nevertheless there's potential there for someone to get stuck on the last key and take hours longer trying to find it which would have annoyed me.

5 days ago


9 days ago


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