Bio
I used to make YouTube game reviews, and kinda used to do Twitch too. Uhhhh, now I'm doing this I guess.
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

017

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

Bizarre.

First off, this is technically a sequel to the first movie - after their marriage Fiona has been kidnapped from Shrek's swamp by Merlin (not the Merlin from Shrek 3 though) and locked in Merlin's Dark Tower Fortress of Pure Evil, protected by a dark fog that can only be cleared by the power of doing good deeds. Yes, that's what Merlin's tower is actually called.
Nobody from the movie actually turns up in this game, save for three instances: A still of Farquaad is visible on the file select screen, Dragon shows up flying around one of the levels as a cameo, and Donkey appears on the cover of the later Gamecube port "Shrek: Extra Large".

The controls are incredibly wonky, with Shrek able to charge quicker diagonally but only on some controllers for some reason? His jump is far too low, and you'll be needing to use it a lot to position yourself given that his hitbox is... buttery. It sticks to the wrong things and slips off the right things.

Combat is also a low point with either no knockback or far too much knockback, and absolutely no feedback as to whether your punches and kicks are doing anything. I suppose at least the prospect of lighting your bodily fluids on fire could amuse a 5 year old though.

All of this is a shame, because the graphics can actually look nice at times, particularly in the more gloomy, murky areas - this game makes good use of bump mapping and deferred shading to get a dynamic lighting system that clearly just wouldn't be possible on other systems, seeing how the Gamecube version looks far worse.

All in all though, Shrek is a pretty bad time.

Absolute masterpiece. Truly the peak of the Sonic franchise.

Sonic 3 & Knuckles is so dense with content it's practically bursting at the seams. Three playable characters, all with movesets diverse enough to make them interesting but not too different as to break the 14 zones of masterful level design, the best special stages in the series with excellent visual effects for the time, a polished and clean art style that straddles the line perfectly between cartoonish and realistic, and even a charming little story told entirely without dialogue? Yes please.

You're doing yourself a major disservice if you haven't played this one, so give it a go however you can.

It's nothing. There's nothing here.

If this were an abstract art piece on how little you have to put in while still making something that can recognisably be called a video game, then I would praise it for that, but alas no.

The box for the game will provide you more amusement than the shoddy quiz game itself ever can.