PedroRainha
Bio
Game Developer, who loves video games
Game Developer, who loves video games
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Become mutual friends with at least 3 others
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Gained 3+ followers
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Voted for at least 3 features on the roadmap
2 Years of Service
Being part of the Backloggd community for 2 years
Favorite Games
035
Total Games Played
003
Played in 2024
084
Games Backloggd
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Not at all what I expected.
I really enjoyed the dialogue and felt pressured to make the right decisions.
Voice acting is also really good. Interesting story, way creepier that I thought. Was definitely exciting for me, but after a while I was no longer afraid. The major role in being creepy was the amazing audio design, really added to atmosphere of the game, considering it’s a sidescroller.
Also pretty good ending!
There are however some gaps in the dialogue. Sometimes it’s not exactly what you would expect a character to say in such situations. Or for example the characters not talking enough about what happened to them, right after a situation.
I really enjoyed the dialogue and felt pressured to make the right decisions.
Voice acting is also really good. Interesting story, way creepier that I thought. Was definitely exciting for me, but after a while I was no longer afraid. The major role in being creepy was the amazing audio design, really added to atmosphere of the game, considering it’s a sidescroller.
Also pretty good ending!
There are however some gaps in the dialogue. Sometimes it’s not exactly what you would expect a character to say in such situations. Or for example the characters not talking enough about what happened to them, right after a situation.
I definitely respect this game having come out in 2012 and having a lot of artistic elements, and having innovative yet familiar aspects of game design.
How his was one of the most painful experiences I had with puzzle games and platformers. Maybe I am not into puzzle games, however some stuff here was way too dark, hard and annoying to me.
Honestly I had to force myself many times to try and finish this game, I suppose I am a bit dumb for some of these things, but I really don't like puzzles that require too much timing, and the game felt like it was all about timing and repetition.
How his was one of the most painful experiences I had with puzzle games and platformers. Maybe I am not into puzzle games, however some stuff here was way too dark, hard and annoying to me.
Honestly I had to force myself many times to try and finish this game, I suppose I am a bit dumb for some of these things, but I really don't like puzzles that require too much timing, and the game felt like it was all about timing and repetition.