I didn't have much fun with the main game in this series either, but the linearly chaptered gameplay, for all its unbalance, at least gives you a purpose, even if it's a bad one, to keep going and you can finish it. But In Dark Crusade, it's just a matter of capturing every point on the map to win, and it's not a fun or narrative campaign. It's just a few pages of text and very short, generic cutscenes. It was made for online gameplay in time for those who like the races in 40K. If your goal is the story, there's no reason to continue after a few hours of single player play and not only is there no story, but the gameplay is unbalanced and difficult because of the terrible AI. Compared to the main game of the series and the previous DLC, there have always been suggestions from some players to play Dark Crusade first, but despite all the problems of the other games, at least they have a campaign. This one continues to have problems and limitations with unit controls and doesn't offer a campaign. With such a problematic gameplay, I don't understand why this 40K game is included in the lists of the best RTS games of all time. Those who make such lists probably either don't really play the games or are nostalgia-obsessed fans.

Compared to the main game, the graphics look a bit better. But the difficulty of the campaign is very unbalanced. In the third part of the human campaign we have to lead the Eldar against the orcs. We have no resources and are asked to fight an almost infinite number of enemies. The people who designed these levels probably didn't really intend for the players to play, but for them to get bored and quit. The campaign maps are also unnecessarily large. Probably more than 50% of the maps are unused during missions, or when you remove the fog of war, there's nothing interesting or accessible about those areas. It's just a way to extend the gameplay. In situations where we had to constantly switch between Humans and Eldar or Orcs and Chaos, it was extremely boring. The fact that the DLC packs have to be installed separately from the main game is also ridiculous. The developers of Winter Assault could have used a similar game, Warcraft 3, as an example when creating the campaign, because as far as I can see they have no idea what they are doing.

The game is really not in good shape right now. Even though Dawn of War came out 2-3 years after Warcraft 3, it has a lot of shortcomings compared to it. The game can't go full screen in 1080p. You can't even change the controls. Even though the game has sold close to 10 million copies and is still selling, the developers can't even be bothered to make a simple update that would allow us to change the in-game controls and make the game run in full screen at 1080p. If you're still selling the game, at least show some respect for your players and make these simple QoL updates.

It was one of the most broken games I've seen in a long time. I played 80 hours but it left me tired as if 80 years had passed. They released the game in an even worse state than Baldur's Gate 3. I guess this is a new trend for game developers. They release buggy as hell and early access games as full versions. After releasing the things that need to be fixed and added before the release, they complete it with updates and additional DLCs. On top of that, they expect extra money for these DLCs. Looking at the current state of the game, it should definitely be avoided. I can easily say that the game was released 1 year early and it will take that long to fix it. The only reason I gave the game this score and was able to finish it is because it's connected to the Warhammer universe, otherwise it really wouldn't have gotten a score higher than 0 from me.

It has an intolerably horrible combat system. That's the first thing you need to know before playing this game, everything else becomes a chore, overshadowed by the mediocrity of the combat. Combat also It wasn't good in the first game, but somehow you can at least overcome it or get used to it as you continue. The irrelevant change of theme in the story in the sequel compared to the first game has taken away all the interestingness of Risen. In conclusion, there is really no reason to play this game.

The game is 10 years old, but it seems to have aged much faster than it has. On the other hand, if you have a modern PC, you're faced with a bad technical problem that makes playing impossible.

This is not the so-called remastered version this game deserves. Compared to the original version, the Enhanced Edition contains no improvements that come close to today's standards. If you're not a hardcore fan with nostalgic feelings, you can understand that this game seems almost impossible to play anymore. The game is completely outdated now. I hope a proper remake or at least a remastered version of the first two games will be released in the future, with a serious overhaul of the graphics and gameplay mechanics so that we can experience this legend in today's terms. Beamdog really did a terrible job, there's nothing else to say.

As someone who has not played the previous games in the King's Bounty series, I think it is a very below average game to evaluate without making comparisons with them. Although the graphics and animations seem far behind the period it came out, there is a very serious optimization problem, but even if you turn the graphics to the lowest, there are persistent FPS drops. Everything else is pretty generic and not very redeeming. In fact, the more details you dig into the game, the more flaws you keep finding. The main story doesn't seem interesting at all and the dialog and voice acting are pretty mediocre. The tedious fetch quests that follow only make things worse. To make it less obvious that the game is a walking simulator, the developers have added a horse to ride, but the riding mechanics are so bad that it makes you wonder if it would have been better if there were none. I've seen a similarly terrible horse-riding mechanic before in 2007's Two Worlds. In that game, our horse moved like a crazy who was literally uncontrollable. But it's not acceptable for a game released in 2021 to have the same terrible mechanics as a game released in 2007.

I guess the developers of this game really have no idea how a normal people can run. The game is played from a third-person camera, and as the protagonist runs forward, you're confronted with ugly animations that are both funny and irritating. The running animation is not the only problem with the protagonist, she talks too much. In fact, she never shuts up. As you move through the game, the protagonist has a monologue about everything sees. The comments that the protagonist makes about the situations is in, just makes you realize how unlikeable and stupid she is. Even worse, there are some small cinematics that accompany these horrible talking. The game is constantly interrupted by them and they keep getting on your nerves even more. Also and lastly the story is not original or interesting. It's very clearly a Darksiders ripoff. The only thing the game succeeds at is providing good material for Rule 34 fans.

The game tells the story of a French Templar and his companions. We take control of these two allies and then must play a part in a grand conspiracy to uncover the mysteries behind the Templar Order and discover the secret of the Holy Grail. At every turn, our heroes fight against powerful opponents such as the Saracens, King Philip IV of France, and the Inquisition. While playing alone, you can switch between heroes and the game's artificial intelligence takes control of the second character. We can develop the abilities and skills of both characters and choose alternative development paths. The First Templar offers fast-paced action, but there are places where it gets very repetitive. At some points, the game can get brutally difficult and it becomes annoying to keep up with this imbalance in difficulty. On the other hand, although the missions took place on limited maps, they involved too much grinding in my opinion, and the game introduces you to some new gameplay mechanics, generally related to the missions, in each next chapter. For example, the castle we are in is under siege and we need to destroy the siege towers that are trying to capture the castle with the help of catapults, but this is not easily integrated into the gameplay and can be frustrating. If you are interested in the shortness of the game and the historical period in which it takes place, you can give it a chance, but I was frankly bored towards the middle of the game because, as I said before, the combat started to become very difficult and very repetitive, and this prevented my desire to explore the rest of the story.

Venetica looks like a cross between Gothic and Fable. The only serious difference is that our main character is a young woman. It's not a very successful game compared to the series of games it was inspired by. It's normal that you probably haven't heard anything about the game. Now, 15 years after its release, there are aspects that are starting to look quite dated. There are many points where the animations and graphics suffer. The best looking character model in the game is, as you'd expect, the character we're playing as, but every other NPC has a very strange and mediocre design. I understand that the game is trying to look a fairy-tale-like, and this gave Venetica a bit of cuteness, which increased my tolerance for its poor graphics. But the animations have very stiff transitions and are blocked by invisible walls. The fact that our character can't jump is also a big drawback. The combat mechanics also seem quite troublesome. All the enemies we encounter do nothing but spam blocks, but when you block them in the same way, it's not as effective. I don't like the block system in the game at all and it seems almost useless. After blocking, it takes a lot of time before you can counterattack and you end up getting hit. At least in the early stages of the game. Also, your attacks are constantly interrupted by enemies. Even if you level fast, you can't easily improve your character. You have to go to a trainer first, but even then, most skills seem to be closed. I played for about 3 hours and reached level 8, but as far as I can see, there are only one or two skills that I can choose from the skill tree and they are not very useful in combat. Other than that, the story so far has been okay and can keep you curious about the rest, but I don't know how far it can go. The game has over 20 hours of gameplay as far as I can see, but it seemed too long for such a limited and small game. The main story missions are interesting to a point, but the remaining side missions seem to be just fetch and simple puzzles. You can choose not to do them, but then you'll have a hard time leveling up your character and finding the resources to get new equipment. The most important thing that redeems the negative aspects of the game is that at least it has an easy gameplay, so if you have some free time, give it a shot.

It's not a bad game but I didn't find it as interesting as Being a DIK. I also don't think the choices really affect anything and the characters are all very chatty. Even during sex scenes they keep talking and it gets annoying after a point. The girls are beautiful, but like the story, the characters are not very interesting. I don't know what's going to happen when the second season is completed, but speaking for the first season, it's not very promising. The game is a bit overrated.

Maybe It's a successful game for its time, but today it's a game that can only be played by installing a bunch of mods and pushing yourself to ignore the dated gameplay. I also don't think the spell casting mechanics in the game make much sense, trying to learn the mechanics seems like a huge chore. Arx Fatalis expects the player to do too much but rewards them too little in return. An interesting story alone is not enough motivation for me to put up with such bad gameplay.

The gameplay has nothing to do with Fallout or Wasteland. It's extremely slow, boring and difficult. The learning curve is very long and you have to waste dozens of hours before you can really start having fun but The game overwhelmed me from the very beginning with its pace. I never spend this much time on a game hoping that it will get interesting later on.

One of the games with the worst gameplay mechanics I've ever seen. If I lived for 25 years in a cave and it was the first game I ever played, maybe I would like it.