Petabik
1997
Even now, it genuinely feels wrong to play this game, and I like that about it. There's perhaps not much meaning or depth behind it, and behind all that it's a rather mediocre janky shoot 'em up, but they definitely knew what they were doing with the presentation. One of the few transgressive pieces of media that I feel truly succeeded at their goal in all the right ways.
2016
Upsides over the original: It now plays more optimally. Updated visuals make keeping track of the situation way easier, the impact of the shooting feels stronger, the addition of coop is nice, and everything overall is smoother. You can finally see silhouettes of characters behind buildings.
Downsides over the original: Try as the game might to be faithful to the original game's presentation (and to give it credit, it is very faithful), it still feels a bit softened, not as transgressive or "dangerous" as the original, like something you weren't supposed to be playing. Which I felt was the whole point of Postal 1.
Downsides over the original: Try as the game might to be faithful to the original game's presentation (and to give it credit, it is very faithful), it still feels a bit softened, not as transgressive or "dangerous" as the original, like something you weren't supposed to be playing. Which I felt was the whole point of Postal 1.
2012
2008
2011
It does lose some of its appeal after you see enough and just look up guides to get the remaining endings, and frankly I found the "final" ending quite unsatisfying with a lame last surprise. But man, the dialogue is on point, the theme is actually treated with just right levels of seriousness, and it all had enough charm to make me want to see everything I could before beating it.
2023
1989
2022
2016