Positives [+] and Negatives [-]
+ Fun and engaging deflect-focused (parrying) gameplay. I've noticed waiting for an enemy to attack to deflect it seems to not go in my favor and causes the fight to be unnecessarily long. Then I tried being aggressive while deflecting and I found myself winning fights faster.
+ The Japan world setting is a great change of scenery when playing a FromSoftware game.
+ Having no level system was a new experience. Health and attack power can be increased, but not farmable for one playthrough. Being "underleveled" or "overleveled" technically does not even exist in this game, which I appreciate and feels more rewarding winning fights.
+ The lore is very interesting. More straightforward than other FromSoftware games and has real-world references specific to Japan history.
- Grappling mechanic can be off by not registering the grapple points despite being very close to it. The grapple points that only swings you forward is tricky and you may end up somewhere else than you expected.
- Slight input delay when holding sprint+jumping which can be fatal in certain fights. Though, jumping without sprinting has no input delay.

The third entry for my Soulsborne journey. Came into this game half-blind. Unfortunately, I knew some major bosses due to watching playthroughs in the past, but I had to learn the movesets myself and it was fun to fight them myself. Sekiro was an exhilarating experience. Definitely try it out if you're looking for a challenge, but with a slight twist on the Souls mechanics.

Reviewed on Jun 14, 2023


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