Weird ass game! I did enjoy the gameplay, it could be much better, but i didn't get tired of it through the entire run of the game, but I also stopped playing after the story ended, if I were to try the other game mode I am absolutely sure that I would get really tired of the mechanics.

The story is what keeps the campaign most interesting throughout it's entirety, the ending is quite disappointing though.

I would recommend buying it during a sale, it could be worth your time!

To me, this game nailed the artistic side that video games have, I really liked the style, the music, the characters, the voice acting and even the story was enjoyable, although not incredible either.

However, I am really disappointed in the gameplay, the whole premise was to fight in sync with the music... but i never ONCE felt that, combat is extremely simplistic and boring, the "transformation" ability feels like a waste of a character mechanic and walking around the world felt very pointless. If the main content of the game is to fight bosses, I would very much prefer a more in-depth and interesting combat system instead of collecting items in the world and talking to character that don't add or matter to the gameplay or narrative. I enjoyed it the most during DK West boss fight, because I didn't have to fight him normally.

A good improvement on the first game. Gameplay is fun, I find it to be kinda easy, but not extremely. I did not enjoy the Boss fights very much, they are ok, but felt very underwhelming to me. I was interested in the story since The Surge 1, and it really became boring to me near the end. Overall a good game, would recommend buying during a sale.

This review contains spoilers

I did enjoy the overall game and experience, but only for the first 25 hours of gameplay; after that point, I was already praying to get to the ending as fast as possible.

I´ve seen many people say this, but it really does feel like this game tried to appeal to everyone in the SMT and Persona fandoms. In doing that, it ended up failing and not reaching the interest of any side of fans.

For the positive things, I did enjoy the characters artwork and design (except Arrow and Milady, but you do get used to them), and I really like Ringo`s and Saizo`s expressions on their portraits. Combat itself felt pretty enjoyable; I enjoyed most of it. Normal encounters, bosses, and challenge battles were fun. Fusing new demons and getting their gifts, acessories, and mistiques were fun to do and did make me feel stronger through the game. Some songs are good; none of them are extraordinary, but they do fit in very well.

That´s about it for the good part; as for the negatives, dungeons, the Soul Matrix, story, characters, and side quests are very mediocre. The initial dungeons you go to are fine; there are not many cool mechanics in them, but it works, but the final dungeons and the last floors of the Soul Matrix are just horrible; they are made out of a terrible gimmick and just force you to walk for so much time to get to places.

The story was all over the place; they had cool concepts and possibilities open for them, but they took the most boring path, never really diving deep into any of them. Never really explaining what covenants are and not giving enough motivation for characters decisions, such as Figue's, which ended up feeling like an annoyance rather than an important, heartfelt decision.

Characters are pretty whatever, but Ringo and Saizo are the best ones; they have the best lines and most enjoyable interactions out of the rest of the group.

Side Quests (Requests) were all very boring to do; almost all of them required you to backtrack through an old dungeon, with a lot of them making you walk around blindly until you find your objective, which was just annoying to do.

Overall, in my mind, this game can be defined as "good ideas and concepts, but they are never realized, expanded upon, or executed in any particularly good way." If you have Xbox Game Pass, maybe play it if you enjoy this type of RPG; otherwise, I would not recommend a purchase.

This review contains spoilers

The definitive version of Persona 5! The new characters and features are absolutely superb and giving more time for Akechi to shine, as the edgy man himself, was marvelous!

My only criticism of the game is that it is VERY EASY, even on harder difficulties, but it still makes for an incredible, unbelievable and unforgettable experience!

This review contains spoilers

It's definitively an overall good game, however a lot o small things threw me out of the experience.

I understand that when making a Souls-Like developers need to find new and interesting ways to make it different from the Souls Series, and I really think they nailed it here, chopping different body parts to get new equipment is quite enjoyable, the "Core Level" and "Core Points" System is very interesting and opens up the game to different builds and the environments are AMAZING, I really enjoyed how every scenario is very distinct from each other, even with pretty much every map consisting of pure metal building, it still feels super unique.

However, I found it to be quite inconsistent and felt like a lot of my deaths were due to numerical values instead of skill. For a long time in my playthrough I sought after those huge armors with big defense values, that's usually how I like to play, but even when I got these piece of equipment and leveled then up to max, I was still getting INSANE amounts of damage, so I thought "If I can't tank the damage, I'll just try my best to dodge everything" but the dash your character feels like it has no I-frames, I played the entire game dying to 1 or 2 hits or undodgeble 2-hit-combos, I only realized that the only way to circumvent this was filling my character up with a bunch of extra health mods in the literal end section of the game, you can absolutely see this as me just being a bad casual, but oh well, still finished the game felling this way and a lot of other people too.

As for the story, I feel like they had a very good pacing, giving pieces of it to the player throughout the game, I was very interested in seeing how things would play out, but it really bothered me how NO ONE explains what Project Resolve and Utopia actually are. Sure, I get it, Resolve is trying to rebuild the ozone layer by sending rockets into it... ok, but how the fuck does that work? At least give me some scientific mumbo jumbo to make it more believable. As for the end section, it really is disappointing, out of the blue the game introduces these new forms of live, both mechanical and organic, assimilating human life into it, without a single thought to try and foreshadow their existence, it really felt random and unrelated to the whole Resolve-Utopia thing... and both endings are very disappointing, just bland and carried no weight.

Overall, still worth playing if you enjoy soul-likes, just wait for a nice sale.