It has no rights to be called peak but I'll do it anyways, and I'll do one more and say Ultimate not having trophies, subspace and target smash... well, I'd hardly call a game like this Ultimate. Also only game in the series with no straight up clones, next Smash should try to differentiate its characters more.

Game's such a vibe. Story mode is iconic to this day and has more heart-wrenching moments than most of Sony's 3rd person cinematic AAA releases. I think picking Peach at the start makes the most sense but you can see when they quickly realized they would go over budget fast if they let you pick who to keep and discard too often. Still fascinated by the final boss... such a Sakurai concept. Yknow it's art when I still ponder on what he represents.

This game's combat is the closest Smash got to a bar fight in remote Scotland. I've explored every mode this game has to offer... lots of time spent on the sound test and trophies... and making horrible stages to have 99 lives battles using Ike or just watching NPCs fight like I've got no life... I kinda did not I was a small lad with no prospect of his future

Reviewed on Apr 25, 2023


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